Very nice entry!! Your writing is as great as ever, and the music scoring was especially wonderfully - I loved the violin stings, that felt so cinematically done! These two make an excellent adventuring duo, and I love their expressions throughout. Grave bells are always such a fun motif to play with, and you did a great job. Congrats to the whole team!!
FeatherBoy
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Wow! A really touching entry - I love the color (/grayscale) choices, and the sprites have a great 90s/00s cartoon feel that I really really love. The emotions feel really real and human, both the grieving and spirits, and the teenage social navigating, which is a tricky thing to pull off. Also I'm super impressed throughout by your cinematography - the camera angles, speech bubbles, and animated/moving shots are all super ambitious, and pay off well. I had a few loading issues in the browser version, but I think that's probably in part from the resolution/quality of all your assets needed to do that camera work (I ran into similar issues last year with my entry - ended up having to do a bunch of compression!). This is a wildly impressive first entry, and doubly so for being solo! Absolutely makes me intrigued to see more of the Unthreaded Memory world.... huge congrats!!! 🎃
(copied from my jam comment)
WOAH!! What an incredible entry - I absolutely love what you're doing with the artsyles throughout, and it blends so well with the music and plot... the kind of story you just want to bite. Probably one of the hands-down funniest games I've rated so far too - I love the hamster dearly, and all the characters feel really fun, fleshed-out, and well-designed. The amount of animations and CGs is also super impressive, especially given your team size... You've created an extremely great game, with an impressively tight story - it absolutely brings to mind Franken , and has such a great sense of style.
Absolutely a delight. I hope life and death kiss. And hope that Osana's third time's the charm.
HUGE congrats to the whole team!!!
WOAH!! What an incredible entry - I absolutely love what you're doing with the artsyles throughout, and it blends so well with the music and plot... the kind of story you just want to bite. Probably one of the hands-down funniest games I've rated so far too - I love the hamster dearly, and all the characters feel really fun, fleshed-out, and well-designed. The amount of animations and CGs is also super impressive, especially given your team size... You've created an extremely great game, with an impressively tight story - it absolutely brings to mind Franken , and has such a great sense of style.
Absolutely a delight. I hope life and death kiss. And hope that Osana's third time's the charm.
HUGE congrats to the whole team!!!
A deeply intense game, with extremely compelling writing. In-world, boy could those airlock protocols could definitely use some revising. A strong basic premise, executed well -I definitely felt compelled to get all 6 +1 endings, and was thoroughly impressed by the amount of writing, especially for a solo project. The minimal assets worked well, and if anything helped emphasize that sense of looming claustrophobia. Well done.
Really well done entry! I love the softness of your colors, and the colored linework (especially the more purple tones) work wonderfully and makes the more gruesome moments stand out even more viscerally as a result. Also well done on the horrifying descriptions of breakfast - that was extremely unpleasant, in a way that was incredibly impressive. I'm intrigued to see where the story will go from here - looking forward to future releases!
Congrats to the whole team!!
(copied from my jam comment)
Really nice job! The artstyle on the sprites in really incredible - I love the angles and colors used, and the work so nicely with the background art. The color choices overall really work to create an uneasy, cramped and claustrophobic feeling, and was was definitely effective in bringing back some pandemic anxiety. I also give you huge props for hitting a balance of cute and creepy with the rats! Poor little guys. (also love the rat weezer? poster in the living room). Well done, and super evocative!!! Congrats to the whole team, this is a really strong entry.
Really nice job! The artstyle on the sprites in really incredible - I love the angles and colors used, and the work so nicely with the background art. The color choices overall really work to create an uneasy, cramped and claustrophobic feeling, and was was definitely effective in bringing back some pandemic anxiety. I also give you huge props for hitting a balance of cute and creepy with the rats! Poor little guys. (also love the rat weezer? poster in the living room). Well done, and super evocative!!! Congrats to the whole team, this is a really strong entry. I did encounter the card game glitch on my first browser playthrough, but it resolved the second time round.
Very funky game, with an impressive premise. I'm impressed by how many endings you've got (and how many lef to my doom), and the spots of voice acting you've got are great. The exploration aspect works well - combined with your graphics and sound design, it really gives the game a great old adventure game feel - something between Myst and some of those text-based dungeon games. Great job building up emotions throughout as well, from the spooky to the grief-filled. Big congrats on a great submission!!
Very neat game, with really ambitious visuals! The character design was super fun and cute, and I really enjoyed the the point-and-click elements. The plot was creepy and intriguing, and definitely makes me want to explore more routes within it! I also was a huge fan of your cinematography throughout - you had some really cool panels and alt angles in there that made the whole thing feel very well-produced. Congrats to the whole team!!
Really nice game, and a well-polished short story!! All three routes were really compelling and haunting in their own ways, from the moment of the initial reveal onwards.... such a great exploration of grief and sibling dynamics, with great music and art to boot. I love tactile-feeling sprites, and the paper doll approach worked really well (especially given some of the themes of the story)! Incredible job - I'm some glad to see another entry from you, and I can't wait to see what next year's will be. Huge congrats to the whole team!
aaaaaaa thank you!!!! It really & truly means so much to hear it! The performers in this one really knocked it out of the park, it was such a joy working with everyone. Especially for more of a departure from our normal style. I'll absolutely be passing it along to the music crew too, they'll be thrilled to hear it 💖
Wowee!! I finished my playthrough right before MisterShins's stream, and am absolutely blown away. What an incredible amount of work you've put into this - I can't imagine drawing so many CGs!! And they all look gorgeous too, yourglowing rimlighting and blocks of painted textures create such a great vibe, which pairs wonderfully with the music and bittersweet writing. Very evocative all around, with just the right amount of creepy running through it all . . . well done, and bg congrats to the whole team on a great entry!! I'll absolutely be exploring more endings in the future.
Wowee!! Incredibly cinematic, and brilliant use of 3D while still maintaining a gorgeously stylized, illustrated feeling. The end result feels very studio Laika, and absolutely exudes the energy of a classic halloween tv special - I'm a very big fan! The colors, the lighting and overlay effects, and the character design are all wonderful, and the story feels tight and well-executed, with just the right amount of humor and spookiness in equal measure (plus I just love the cat). I also really appreciate the chapter / scene select options. Incredible take on the genre, and great use of tools.
Huge huge huge congrats to the team!!! This is a stunning entry!
Wow!! The amount of voice acting in this one blew me away - as did the great character sprites! Really cool style throughout, and great running threads of comedy (the JJJym got me). A few of the backgrounds seemed more unfinished (perhaps intentionally?), but by and large the sketchy vibe worked really really well - I always love tactile-feeling graphics, and the paper doll -ness of it all worked really well with the meta story.
***More spoiler-y compliments hidden in here!***
The exported .wav files throughout were a really wild way to integrate more of the meta story, and have the pop-ups appear as default renpy errors / notifications worked really well to get me wary of things. So much so that when I hit the end of Act 1 / the spooktober demo's end, I wasn't fully convinced it was a real error screen - so credit for some really effective writing!I’ll definitely be looking forward to Act 2 - congrats to the whole team!
(copying from my jam comment)
Ohh this is an incredibly sweet one. Straightforward, with a clear and strong premise, and charming characters that absolutely bring it home. The writing is tender while still being frank, and you did an incredibly impressive job letting us get to know these characters with just a few short lines of dialogue (juniper even got me to tear up just a little). The cozy, warm-cassette vibe of the soundtrack and the aged, grainy texture of your linework blends it all together beautifully too . . . this is a beautiful game, especially for a solo entry. My only critiques of note would be that would be nice to see the other characters again in the final conversations, and perhaps it would make sense to remove a certain one of them as a choice if you choose the potion of rest. But even so, all options were compelling enough for me to replay and test them all - they were wonderfully bittersweet.
I'll absolutely be holding close to my heart, even after this year's Spooktober is through.
HUGE congrats on a truly great entry!
Ohh this is an incredibly sweet one. Straightforward, with a clear and strong premise, and charming characters that absolutely bring it home. The writing is tender while still being frank, and you did an incredibly impressive job letting us get to know these characters with just a few short lines of dialogue (juniper even got me to tear up just a little). The cozy, warm-cassette vibe of the soundtrack and the aged, grainy texture of your linework blends it all together beautifully too . . . this is a beautiful game, especially for a solo entry. My only critiques of note would be that would be nice to see the other characters again in the final conversations, and perhaps it would make sense to remove a certain one of them as a choice if you choose the potion of rest. But even so, all options were compelling enough for me to replay and test them all - they were wonderfully bittersweet.
I'll absolutely be holding close to my heart, even after this year's Spooktober is through.
HUGE congrats on a truly great entry!
Superb entry!! Just like with your entry last year, I'm impressed with just how much you managed to accomplish during the jam!! The character sprites are adorable (especially lock and spider card lady), the VAs are great throughout (hi allain!), and the music & bkgrnds / fx really bring it all together into a cohesive liminal 80s vibe. Tied with the great writing and tight concept, it really feels in line with Infinity Train at times as a result, in the best possible ways. I played through two of the endings (remembered & false memory), and am definitely excited to go back and try for the third at some point soon. Plus, incredible job going above and beyond with the item mechanics, minigame, and ending animatics - ridiculously impressive!!!
Huge congrats to the whole team!
Wow!! Absolutely incredible entry - great animations (especially that summoning!), great character sprites, and an extremely tight short story. I love the color scheme you've gone with, and the scratchy line work works so well. I played through a few ending paths, and though all were quite well done - definitely some intriguing character dynamics in there, and leaves me very intrigued about what grandpa got up to. Great job all around, and HUGE congrats to the whole team
Fun concept, and a fun cast of characters as well! I especially love the background design - your angles give the whole thing a really cool 90s-cartoon zaniness that meshes great with writing. I also always love seeing other TyranoBuilder projects, so that's a bonus in my book. Congrats on the submission!!
¡Felicidades! My spanish skill isn't great, but this was an extremely fun one even so! I love the summoning mechanic, and the characters were all super fun to explore. Their designs (and the art in general) was all really good as well. I'll be excited to try out some other routes, and the english version once it comes out. Extremely well done!
(copied from my jam comments)
What a great entry!!! I was excited to see where you'd go after Spirit Driver, and this was a nice successor! The graphics are fun, the concept is tight, and the final act plot tied threads together well (at least in the endings I've tried out so far - excited to test more!). The writing throughout was also standout, with just the right mix of bittersweet and humor sprinkled within. Extremely well done!!
bogos binted . . .
What a great entry!!! I was excited to see where you'd go after Spirit Driver, and this was a nice successor! The graphics are fun, the concept is tight, and the final act plot tied threads together well (at least in the endings I've tried out so far - excited to test more!). The writing throughout was also standout, with just the right mix of bittersweet and humor sprinkled within. Extremely well done!!
(copying from my jam comment)
What absolutely gorgeous game!!! Your artwork is incredible and solemnly bittersweet in just the right way - at times some of the landscapes reminded me of Rien Poortvliet's work, especially with your trees and grasses. And the writing blended with it so beautifully...... especially for a two-person team, this is a stunning work. Huge congratulations on the entry!!
What absolutely gorgeous game!!! Your artwork is incredible and solemnly bittersweet in just the right way - at times some of the landscapes reminded me of Rien Poortvliet's work, especially with your trees and grasses. And the writing blended with it so beautifully...... especially for a two-person team, this is a stunning work. Huge congratulations on the entry!!
What a cool demo!!! This definitely seems like an ambitious project, but what you have so far already feels incredibly compelling. Haunted planets is always a cool place to start, and even the few snippets we've seen of them make the characters seem really intriguing. I'm also super impressed with your graphics! All the lighting and 3d effects are really well-composited, and set the vibe nicely. Excited to see more in the future!
Thank you so much - it means a lot! I definitely recommend giving the game another play, in that case - who's Death (along with a bunch of the matching clues and dialogue) is randomized each time, so each playthrough should give a different character a chance to shine.... (hopefully!)
We plan to iron out more of those UI bugs in future updates too!












