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FeatherBoy

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A member registered Jun 13, 2020 · View creator page →

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A neat start, with an interesting world - interested to see where things go from here! You've got impressive art and character design, not to mention voice cast - well done all around!

Super cool concept, with really neat character designs and graphics (though a bit too beefy for my laptop). The music also worked well thoughout, which is an impressive vibe to match for such a unique game

Cute and charming, and very halloween-y! I like the way we get to walk around the town to navigate - a really nice touch! Nicely done!

The RPG elements and character customization are a neat touch to include - nicely done!

A really neat surreal game! The general vibe, colors, and aesthetic was really cool, and meshed well with the story itself. I also loved the decayed interface, though it did make things a bit challenging to read at times. A really cool concept overall - well done!!

What a wild one - Incredibly horrific, but in an expertly crafted way. The storytelling and world-building are well-done, the intermittent voices work well, and the cinematography was well thought out - plus always nice to have a wider variety of accessibility options. Not halloween themed per se, so much as straight-up cyberpunk horror - definitely worth reading the content warnings, to say the least!

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Really cool and efficient world-building, and really neat plot - got the true ending, and love the build-up of it! The character designs are charming, and Alina is such a sweetheart. And as a bonus, the feast food looks delicious. Well done & great job!

Absolutely stunning game, and excited to see where the story goes next! I'm impressed by the sheer number of animations, which manage never to become too much - even the title screen mouse tracking is really tastefully done. The story is a really intriguing one, and your character designs are on-point - the style almost feels a bit like the Saga comics, in the absolute best way. Well done & congrats!!

So adorable! A really sweet story, with sweet, well-designed characters to boot! I love how delicious you made all of the baked goods look, and the way of picking a bake works really well. Hope Sasha gets to flourish, and that Damien gets a break sometime.

Great job!!!

Super charming! The cats were all the appropriate mix of goofy and thinking themselves the fanciest things, and Soubrette in particular! The dialogue all around was fun and fitting, and matched well to the tale. Nicely done!

A fun one! The characters are charming, and their personalities come through quickly. I'm impressed by the number of expressions they each have too! The (mostly) black-and-white is a fun choice too - makes it really feel like an old monster movie, which plays well with the vlogging theme. Well done!

Brief addendum to this! If you want to achieve the vampire teeth addition to Crowchild's body, go for claws, speak to Maria & Jamie, and choose to interrupt them early in the conversation. 🦇

Thank you so much for the kind words!! I'm super happy to hear that the right balance of emotions and genuine-ness was struck! Figuring out that blend was tricky, but I'm really glad to see that it was able to resonate (especially in a fellow lover of corvid rhymes). 

Happy halloween!

Thank you so much -  your comments always mean a ton!!!! I'm so happy that that vibe is able to come through - it makes me really happy to hear, and the continued love for Mothdude is honestly really incredible to see / hear. It's definitely a cozy comfort to replay on this end too :) Making another that can land that way is success in my book!

A lot went into some of those heavier lines, so I'm glad that they were able to strike a chord. Creating can always be a struggle, no matter how much you love it - & glad to see that you're still creating too!!

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Thanks so much for playing, and for streaming! I'm so glad that the characters resonated with you. I've looked into that error, and wasn't able to replicate it - I'm glad you were recording! I'll continue fiddling around and see what happens - the browser version has been acting a little fiddly, but if you were using something else I unfortunately have no idea at the moment -__-

Regardless, thanks again so much, & happy spooktober!!

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Great to see you again in this year's spooktober! You continue to nail the creepy & unnerving, and the way that the gameplay and story mesh together in this one really adds to that - refusing to respond is a really interesting choice to include, and integrating it with the minigames was cleverly done. Nice job & congrats!

A really neat exploration of the genre! Your graphics and sound design work really well with the creepy surrealness of the story, and your monster design is on-point. Big fan of the worm. Matching the UI with the colors and vibes is well done too - congrats all around!

I really love the concept, and your monster designs are really well done! The themeing feels really cohesive, and you managed to pull off a really unique story - congrats!

As a heads-up, it looks like your current windows build doesn't contain an exe file, so I wasn't able to launch it that way (unless I'm just missing something)

A really neat demo! The character designs so far are fun, with the colorful linework in particular looking really great. Leaves you curious about who joins them at the table - looking forward to finding out in a future update.

A really neat demo! The character designs so far are fun, with the colorful linework in particular looking really great. Leaves you curious about who joins them at the table - looking forward to finding out in a future update.

Nice character designs all around - the soft watercolor-y shading works well, and Plum is  the star of the show. Some of the bar encounters feel a little off, but the number of distinct characters is impressive, and having things set in France is a neat change of pace. Félicitations!

Nice character designs all around - the soft watercolor-y shading works well, and Plum is  the star of the show. Some of the bar encounters feel a little off, but the number of distinct characters is impressive, and having things set in France is a neat change of pace. Félicitations!

Neat gameplay loop, and really fun 3d environments! The chromatic aberration effects worked really well with the graphics, and the character designs were nice and chunky! Waterween could catch on, I really feel it

There so much love for the genre in this one's production clearly on display! The nods to everything from Rose of Versailles to Utena throughout are fun, and the emulation of the style is definitely skillfully done. Pacing the story through acts and scenes slows things down a bit, but in a way that works well with the framing of the story as a whole! The various visual effects are also a really great touch, and are really well-animated - well done, and congrats on going from Tumblr comic to Spooktober VN!

A fun & sweet one! The writing was on point, and one of the funniest so far! Guy-who-almost-got-hit-with-a-sword has a special place in my heart, and the which herself hits a great balance of mischief and fun. The character designs feel bright and fluffy in the best way. A really great short & snappy game - Well done!

Thanks so much!! Glad it resonated - scrapbook-y art felt fitting for a patchwork protagonist :)

One of my favorite character design styles in this year's Spooktober! It's so well-shaped, with really cool linework. I got turned around a few times in the story, but had fun doing it - nicely done!

Fun premise, with some neat puzzles - looking forward to seeing where future updates go!

Fun premise, with some neat puzzles - looking forward to seeing where future updates go!

An impressively-sized game with a really fun concept! The customization options were also a great feature to include, and the dialogue is snappy. The day-planner concept also works really well, and is a neat structure for the game - great job!

Definitely cute characters, with a really interesting art style - the painted 3d has a really nice texture, which the soft, grainy shading adds a lot to - both in the cheery and in the darker moments! I do wish the text speed could be adjusted, but the overall concept & execution are well done!

This one's adorable! I love how chunky all of the character designs are, and the little animated details, both in the ghost's sprites and in the backgrounds, really add a lot! I'm also a big fan of how interactive everything is - you did a great job making the house feel like a real environment, and making the kids' interactions feel really genuine and human. Beautiful job!

Your character designs are so much fun - not everyday someone makes a blue-ringed-octopus-girl! the characters all have a lot of personality, and the little details with each of them really pay off. The voice acting is also on-point, and your way of showing Bez's expressions simultaneously is a really smart one that works well with the setup! Also love your choice of title - that wordplay was what first drew me in. Great job!!

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What a cute story! The skill of all your team-members, and your ability to all create something that really meshes beautifully, is on full display! The bouncy, dynamic 2-d sprites contrasted and complemented the 3d backgrounds in a really beautiful and unique way, and the expressions were all so well pushed into the characters' poses - and the voice acting too! Overall feels polished and charming, and one to definitely look forward to seeing continued!

Also the medieval "Achievement Get" icon (and the others too) are spectacular

This story has so much heart! I really loved seeing the bandmates come into their own, and the artsyle worked so well for creating that bouncy, earnest vibe (and I love Anya so much!! 10/10). Great music picks, great color scheme, and overall super great job!

You definitely nailed the creepiness with this one! The story had a nice building arc throughout, and the animation style was a neat effect - definitely created a swaying underwater-type of feel. Really cool graphics all around, and a neat way of revealing more of the tale as we went - nicely done!!

Hey and thanks so much! That's something that could definitely be made a bit clearer / fleshed in the rulebook - you've just inspired me to make a quick little monster manual, with more move-based statblocks, when I can! I can't promise speed, but I'll definitely reply again to your comment once I've done so, so you get the notification!

In the meantime:

Basic monster types are on pages 45 - 46 of the main rulebook, and combat as a broad category is on pg. 22 - though as you noted, that mainly gives lore, some basic move types, and health. They're categories, for DMs to slot monsters they want to build encounters around into if they already have a sense of what powers or effects they have.

You can actually use that to take monsters set up for D&D 5e and convert them to Mushrooms! Pick a monster you like, figure out what type of beast it most sounds like it'd fit with, and give it health in that range (and some lore / flavor from the category too, if you're feeling it!). You can still use all the moves the monster has in the source material as reference too; just know that "standard" damage in Mushrooms is 3 points, and that strategies for countering a monster's attacks or effects are more based on players having good justification and a high roll, rather than pure mechanics.

Systems based on Powered by the Apocolypse-type rules often don't have monsters take action turns of their own (that's usually reserved for enemy NPCs); instead, monsters only take moves during combat as reactions to players, with the scale of any damage or effects they deal being the flip of the player's roll. If a player only manages to create a small effect, a monster gets a chance to do a big effect (and vice versa).

Hope that helps! & I'll have more info soon(ish)!

Congrats!! I'd definitely be interested - I'll dm you through the DevTalk server, if that works for you?

I'm so glad you enjoy! It'll be an honor indeed :) Wishing you good crits!

Thanks so much for playing! Glad to hear you enjoyed the art and music so much.

Sorry to hear about the issues with the Linux version - we'll definitely look into it. Rather than Wine, I might suggest just using the browser version, in the mean time - it might run a bit slower, but is less likely to introduce other potential variables, if you think Wine may have contributed. Regarding inputs, we'd actually looked in to having some keyboard controls for button selection, but couldn't find a quick way to do so within TyranoBuilder (our build program) - if it's something you've seen before though, we'd happily take suggestions on how to integrate it!!