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Goat Hill Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #65 | 4.600 | 4.600 |
Voice Acting | #82 | 2.800 | 2.800 |
Music | #92 | 3.900 | 3.900 |
Overall | #97 | 3.775 | 3.775 |
Story | #136 | 3.800 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Content Warnings
This game contains depictions of violence and themes of death, and occasional flashes of light.
Log Line
A gothic suspense story where you need nerves to make choices.
Team Credits & Cast
Programming, Godot Master, Voice Acting (Mr. Cat): ut-elias
Art & Visual Design: metalmiku
Narrative Design & Writing, Game Design, Audio Direction: Ester
3rd party resources:
Music: HarumachiMusic
SFX: Atelier Magicae, Pixabay, Krotos Fundamentals Sound Library
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Comments
I love your art in this! Just wow, completely fits the gothic mood, it's awesome! The story is great too, I was not expecting the ending, although I guess there is the mechanical silhouette in the main menu... I was worried about Mr. Cat, but I'm glad he made it through this! :)
Thank you! I’m glad you enjoyed it! The artist metalmiku really did pour her artistic skills creating the atmospheric art, so she appreciates the feedback, and I´m glad you liked the story and that Mr.Cat has a fan😸
And indeed, there is so much you can insert in title screens and openings in games, since they usually make more sense AFTER playing the game : D
This is a great entry with a really interesting mechanic! I think it really adds a lot because it forces the player to make choices they usually might not make and makes the game much more replayable. The art and music was also amazing! The music/sfx really do a lot to convey the mood even though the characters don't have multiple facial expressions (and I fully understand why there are none, the amount and level of detail you managed to create with just one artist on the team is insanely impressive!!)
The pacing felt very good to me and the story was very intriguing for most of the game, however just like another commenter said, the ending felt kind of sudden/unfitting. It gave me the impression that you maybe had to cut it short to submit in time, would love to see an extended version of this game one day! And I especially think the "nerves" mechanic could shine even more in a longer VN with multiple endings
Also I want to say once again how good the art and music and sfx are!!
Oh wow, thank you! I do really enjoy when game mechanics are an integral part of the narrative, so that was my driving motivation designing the nerves-mechanic. My inner audiophile smiles while reading comments about the sfx/music, it's sweet to see the curation and placements of music/sfx resonate with players : )
I think on the last days of game jam, the artist told me that “I´m doing way more art than I initially planned (o_o;)”, I have known her long enough to say she's passionate about what she does and works like a frigging machine (take that AI!).
And indeed, the story was affected by the time constraints and my developing writing skills, I did have to tell myself mid-writing “Ester, you´re not writing a gothic novel, this is a game jam, think about pulp fiction!”, so this kind of feedback helps to give me perspective to evaluate my own writing, thank you!
...and on expanding the game, I do really have to automate my game balancing. I made a manual chart to make sure the nerve mechanic is a balanced and a thoughtful part of the narrative, and oh my, it looks like a spider's web even when the game is short^^;
With all the foundational work the team of three did for the game, there is definitely an interest and intention to develop this into an extended version with multiple endings!
The art was great and the music and sound effect placement was effective! I wonder if photbashing was used to create such detailed background. The engine choice is pretty interesting too, did it take alot longer to set up, was it worth it?
Thank you! I think everyone had that game jam passion while making this, and I'm glad it shows! And yes, I asked the artist, and she used photobashing technique with some overpainting to create the detailed yet paintery backgrounds, Pexels being her source for photos. As for Godot, I asked the programmer since he set up the project:
"Yes, it did require more setup. For a pure visual novel without much gameplay, I probably would have used Ren'Py or programs specifically designed for VNs. The Dialogic 2 plugin that handled the VN part is still quite alpha and lacks features that current VN editors have. I'd recommend Godot if you're aiming for a highly customized or gameplay-heavy VN like Princess Maker, but otherwise, other VN editors are less work. Right now, I'd suggest giving Dialogic 2 some time to mature so that it stabilizes and more features are added, and so that extensions from others start appearing—the support is there, but the extension ecosystem hasn't developed yet. For example, even making the screen "flash" wasn't available in Dialogic; I had to implement it using Dialogic's extension system."
For me, it was all fun and games using Godot once he set up the project and functions, though there were couple crashes and few times weird bugs, but everything returned back to normal once I restarted Godot (like half of my text from the last scene suddenly disappeared 0_o).
I really liked the visuals as well as the game mechanics of the nerve game! That was such a unique take to truly influence a person's decisions and I know it did mine! Loved seeing a VN made in Godot to see what it could do.
Thank you! This feels so validating as designer/writer. It was the game mechanic that drove the project into Godot, thanks to our programmer for being into the new Dialogic plugin update :D and I can tell the artist did enjoy having quite free hands in overall visuals, so I guess it shows.