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Ester

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A member registered Jul 30, 2021 · View creator page →

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Thank you! I’m glad you enjoyed it! The artist metalmiku really did pour her artistic skills creating the atmospheric art, so she appreciates the feedback, and I´m glad you liked the story and that Mr.Cat has a fan😸

And indeed, there is so much you can insert in title screens and openings in games, since they usually make more sense AFTER playing the game : D 

Thank you! The team appreciates all the feedback! And yes, it was super rewarding to get this done for the game jam, so I give you that silent “ah, a fellow traveller, who’s been in Spooktober-quest too”-nod with a smile 😉

The writing feedback does give me affirmation to follow that hunch while writing, it is delicate balancing of creative solutions while being true to yourself under pressure.

There will be definitely an extended game to check out for in future as the characters didn´t get all the story they´d deserve, so thank you for the support! : )

Oh wow, thank you! I do really enjoy when game mechanics are an integral part of the narrative, so that was my driving motivation designing the nerves-mechanic. My inner audiophile smiles while reading comments about the sfx/music, it's sweet to see the curation and placements of music/sfx resonate with players : ) 

I think on the last days of game jam, the artist told me that “I´m doing way more art than I initially planned (o_o;)”, I have known her long enough to say she's passionate about what she does and works like a frigging machine (take that AI!). 

And indeed, the story was affected by the time constraints and my developing writing skills, I did have to tell myself mid-writing “Ester, you´re not writing a gothic novel, this is a game jam, think about pulp fiction!”, so this kind of feedback helps to give me perspective to evaluate my own writing, thank you! 

...and on expanding the game, I do really have to automate my game balancing. I made a manual chart to make sure the nerve mechanic is a balanced and a thoughtful part of the narrative, and oh my, it looks like a spider's web even when the game is short^^;

With all the foundational work the team of three did for the game, there is definitely an interest and intention to develop this into an extended version with multiple endings! 

Aww, "Mr.Cat is pleased”, I think the art is very fitting for the game too. And yes, as the writer I did struggle for not having enough time to build the story with my pace of writing. I did realise after spending time polishing the beginning that “nope, can´t keep polishing the writing like this, there's no time!”, but still I'm glad that the extra work I did for the beginning shows.I have to confess that in the end I just felt victorious for having completed a story for the game, but I agree that there definitely is room for development.

A much extended polished game with multiple endings is definitely in order…;)

Thank you! I think everyone had that game jam passion while making this, and I'm glad it shows! And yes, I asked the artist, and she used photobashing technique with some overpainting to create the detailed yet paintery backgrounds, Pexels being her source for photos. As for Godot, I asked the programmer since he set up the project:

"Yes, it did require more setup. For a pure visual novel without much gameplay, I probably would have used Ren'Py or programs specifically designed for VNs. The Dialogic 2 plugin that handled the VN part is still quite alpha and lacks features that current VN editors have. I'd recommend Godot if you're aiming for a highly customized or gameplay-heavy VN like Princess Maker, but otherwise, other VN editors are less work. Right now, I'd suggest giving Dialogic 2 some time to mature so that it stabilizes and more features are added, and so that extensions from others start appearing—the support is there, but the extension ecosystem hasn't developed yet. For example, even making the screen "flash" wasn't available in Dialogic; I had to implement it using Dialogic's extension system."

For me, it was all fun and games using Godot once he set up the project and functions, though there were couple crashes and few times weird bugs, but everything returned back to normal once I restarted Godot (like half of my text from the last scene suddenly disappeared 0_o). 

Thank you! This feels so validating as designer/writer. It was the game mechanic that drove the project into Godot, thanks to our programmer for being into the new Dialogic plugin update :D and I can tell the artist did enjoy having quite free hands in overall visuals, so I guess it shows.

Thank you so much! The team appreciates the feedback and yes, the artist was quite meticulous making her study on fashion for the characters, and likely there will be more of that art in future VNs too : ) 

I’m so blind to my own writing, so good to hear that it had impact! I’m also glad my mad idea of implementing a game mechanic while writing a visual novel paid off XD I knew I was onto something.

I love how the journal keeps recording information, this one got me hooked! Nice job!