The jury has spoken - the jam is over!
Congratulations to the winners, and actually to all the participants. We're still absolutely thrilled by the number of submissions and the creativity and quality of your games.
We never expected so many people to participate and develop their own games on the SNES. You revived the SNES scene, and we enjoyed reading all the discussions on Discord and seeing how some of the projects evolved — and then we were surprised by all the other games that came out at the end of the submission period...
We'd love to see you continue all your amazing projects and further develop your amazing games.
The main goal of the jam was to get people excited about SNES homebrewing, connect them, and develop games for the SNES, which offered very few homebrew games compared to other systems of the time.
We think this game jam was a complete success, and we're considering hosting something similar next year.
Now that the jam is over, we can reveal a little secret:
The promised multicarts were developed by none other than Goldlocke. He not only designed and produced the boards, but also programmed the menu for the carts. We can't thank you enough, buddy! This wouldn't have been possible without you, and without all the great games you've developed over the years, the SNES homebrew scene wouldn't be the same! Thanks for everything you've done!
We'll start programming the games on these carts soon, but this will take some time. We'll contact you as soon as the programming is complete.
Thanks again to all the participants, as well as to the judges and everyone who helped spread the word about this game jam. You're amazing! We hope to see you all again at the upcoming event next year.
Long live the SNES :-)