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A jam submission

NatureAdventurePlatformGameView game page

Adventurer Game
Submitted by EhronSeltmann — 18 hours, 57 minutes before the deadline
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NatureAdventurePlatformGame's itch.io page

Results

CriteriaRankScore*Raw Score
Player feedback#63.6003.600
Level Design#72.6002.600
Gameplay#73.0003.000
Overall rating#73.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think this game has potential. The player mechanics feel smooth and the inputs are very easy on mobile. I like the visual feedback you gave to the player when they got hit by an obstacle like a saw or enemy where it flashes and then returns to normal because it lets the player know how long they are invulnerable for. The only thing that wasn't the greatest was the level design. I think level 2 was probably the best design wise but there needed to be a cohesive theme for each level and it felt like there were a lot of different objects that didn't blend well with each other. I like level 2 because it has to most cohesive theme but overall the levels weren't as good as they could've been. I also noticed that the corners of blocks felt smooth? I don't know how to describe it but sometimes where there was a gap I wouldn't need to jump because I could kind of just cling onto the wall of a block and just roll over it. But overall I think the gameplay was good and I enjoyed it.

Submitted

I tried playing the game on mobile but unfortunately I got stuck during the first level when I fell out of the map. I also noticed the default Unity background peeking into the game area. I would recommend using camera boundaries to prevent the game from showing areas that are unintended. I also want to point out that your instructions are incongruent with the actual gameplay experience. It said I can swipe to move left and right and tap to jump, but in the game I have to press buttons on the screen to move. You mentioned this was your first time, so don't be discouraged. Keep at it and build upon the wisdom you get every time you finish a project. Learn from everything you make!

This is an overall fun game. The controls are easy enough to use, and the platforming is fun. The colliders could use some adjustment. There were several times that I took damage from an enemy or obstacle that I didn't appear to be touching. It was also a bit strange that the player's jump height varied from one level to the next.

Submitted

While the player’s hitbox is a little big and The jump varies from floatly to very heavy, the overall game is great and gives me a nostalgic mario feel with its simplicity. I think it's a great game

This is a fun little platformer! It's got an easygoing theme, and it was a fun little challenge to beat it on PC with a mouse - there were a few things that gave me some trouble, after level 1, the jump feels much smaller, and I had a lot more trouble clearing obstacles, and on level 3, the character collider feels very big and makes it hard to move around. Also, I think you can set the filter mode on your textures to No Fillter (point) and it will make them look a lot more sharp. Great game!

Submitted

This is an interesting game!

The gameplay itself is pretty straight forward. The art styles all match and looks good. I'm pretty sure I have seen that character before :). But it's good that we were able to recycle art but make a completely different game.

The controls are a bit hard atleast on a computer. On a mobile device, it would have been good to separate the left/right buttons and the jump button. It is a bit weird to have them in the middle of the screen. 

Overall it met the requirements and was fluid, however I do wish the levels were longer.