I really liked your game! The movement felt responsive and all the gameplay systems worked well together. I love the idea of collecting the souls you need to destroy the demons. The addition of an option to spend souls to revive is neat as well. All the UI worked perfectly on mobile, too. I have one suggestion though: I'm pretty sure citing google images as the source for your art isn't a valid credit. Google helps you find the images, but doesn't actually provide them. You should be able to find the images' sources through google images.
ddsanchez
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I think it's a neat idea and it practice I could see it working in your game! That said, I played on mobile and the UI is a bit of a mess. The menu felt a bit bloated, but the game was playable. I liked the combat and the exploration aspect of the game. One nitpick with the combat is that it was a bit frustrating when the player's aim direction defaulted to down whenever I wasn't moving, so I had to run at the enemies if I wanted to attack them with the sword. Overall, I think the game could be great with some more time to polish it!
I tried playing the game on mobile but unfortunately I got stuck during the first level when I fell out of the map. I also noticed the default Unity background peeking into the game area. I would recommend using camera boundaries to prevent the game from showing areas that are unintended. I also want to point out that your instructions are incongruent with the actual gameplay experience. It said I can swipe to move left and right and tap to jump, but in the game I have to press buttons on the screen to move. You mentioned this was your first time, so don't be discouraged. Keep at it and build upon the wisdom you get every time you finish a project. Learn from everything you make!
I really like the platforming physics and I'm impressed with the wall slide and wall jump mechanics! Unfortunately the game still feels a bit difficult on mobile, but that might be just difficulty from the level design coming through. Overall, well done. I want to note that the main menu UI for the mobile version has all the buttons smushed together on top of each other so it was hard to press the play button.
I'm very impressed. Well done! I can't begin to imagine the headache that must have been trying to get the bombs to spawn precisely on the same spot, getting the enemies to move along routes, randomly generating the breakable walls, etc. This is really good! There was 1 instance where I used a bomb on a group of enemies and they weren't destroyed. Also I love the lil explosion graphic.
I think I'm having some trouble playing the game. I've had issues with moving the character as well as loading resources. I noticed there was a sound file along with the game but it never played unless I clicked it myself. When the game got working and I could move my character, I was really disoriented by the color of the background and assets. I can't tell if it was meant to look like that or not.
Hey Jo! Really cool project! I think someone mentioned the crates spawning randomly as well and I didn't even notice until I read it. I like that. The enemies were kind of really easy to go against since they mostly went in circles and barely shot, but it is still pretty impressive for this project. Well done, friend!