This game feels really good to play. I like the auto shooting mechanic but (and I may be wrong) it felt like the range the enemies had to be from the player for the player to start shooting was too short. The game swarms you with a lot of enemies at once so having that extra range of fire would really help. I was able to last until the shop "opened" but I couldn't tell how to interact with it? The enemies deal 20% of the player's health per hit so having that low of health definitely invokes challenge which is nice. The only other thing I wish the game had was some kind of visual feedback to the player that the enemy was spawning from a certain side, because I was moving around in circles a lot to dodge enemies in the center of the room and would get hit from behind by an enemy that I didn't know was coming.
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Mark of Avarice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall rating | #6 | 3.578 | 4.000 |
Level Design | #6 | 3.801 | 4.250 |
Gameplay | #6 | 3.578 | 4.000 |
Player feedback | #7 | 3.130 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was a cool shooter, I really like the auto shooter style, but I did have a lot of trouble aiming, probably just because I'm on a computer - it would probably play really well on a touch screen. I did have some trouble hitting the enemies though, since the bullets only travel to the reticle, but besides that it was a lot of fun to play and I enjoyed it even though I'm not good enough to beat it!
Hey! Your mobile controls work well. It was a good idea to implement a joystick for moving and for aiming although I still suck at both haha. It can also be hard to avoid the enemies. I think the collision boxes on the enemies should be reduced so that the player has more leeway to maneuver the map since it is already small. At the moment, I'm unable to make it to the shop. I simply can't kill enemies fast enough or I don't have enough health. I noticed that different drops give you different amounts of money as well which adds some nice extra incentives for the player to go after the good drops even if its puts them in a risky situation. I think you could done more with your UI as well even though it works as it is. Maybe You could of designed another level just for looks and put it as your background for the menu. Overall, your game works great and is a neat idea with the waves of enemies!
This is a pretty cool game! I really like the art overall. The shooting was a bit confusing but I got the hang of it. A few things I noticed: The shooting mechanic only auto shot if you were actively moving your mouse. Not sure what causes that. Second, I would recommend having the cursor not be set at a specific distance to the player, but instead should follow the cursor. It would make it feel less rigid. Lastly I noticed the enemies spawned regardless of how many were on screen and I seemed to get swarmed very quickly. Other than that, pretty solid game!
This game reminds me of my game. Its pretty difficult. I personally believe the easiest level was level 2 as it did not have any obstacles and was an empty room. I think that should have been swapped with level 1.
The functionality of the game is cool. I see how it automatically shoots which is inconsistent at times. I also notice that enemies die usually within two shots but sometimes it varies.
There is a lot of potential with this one and reminds me also of that vampire game, I think it was called "Vampire Survivor"? But yea, very cool concept. The art style matches really well. Just wished there was better progression and a tad bit more consistent.
Overall a great job!
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