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The SkyScraper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #23 | 3.100 | 3.100 |
Sound Design | #37 | 2.800 | 2.800 |
Creativity | #46 | 2.900 | 2.900 |
Horror | #46 | 2.500 | 2.500 |
Aesthetics | #61 | 2.800 | 2.800 |
Story | #66 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
GameMaker
Any other notes?
All the music, sound effects, pixel art, animations, and coding were done by me (ZalaRopa).
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Comments
I found the way you guide the player to the next level incredible, the entire visual and audio part is impeccable. Congratulations on the project
wow! thank you so much
Thank you! Then take a look at our project ;D
Its alright,good art and not bad audio design, but UI ist good
thanks, by ui you mean inventory system? cause yeah its pretty scuffed :DD
This is a pretty good setup for a roguelike! In true roguelike fashion, it's nice how there's linear progression, randomisation to keep things unpredictable, and objects are persistent across levels and put players at a relative advantage or disadvantage as they progress. I thought the monster that sucks you in was cool, but it felt like more monsters and direct combat that balance the player's management of resources over the game could really reinforce the roguelike vibe. Great work on this one - I hope you can flesh out some of the mechanics even more!
Thank you! That was a really in-depth and helpful reply, and I'm glad you enjoyed it. If it gets decent recognition, maybe it'll be worth fleshing out.
what a unique experience i also loved the art style in the game.
thank you!!
I really loved the sound design in this game, you did great making this all on your own. The monster designs are freaky!
thanks m8!
Thanks, I like everything to be authentic.