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HomeInvade(Game jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #110 | 3.059 | 3.059 |
Story | #114 | 3.059 | 3.059 |
Enjoyment (Best Game) | #116 | 3.235 | 3.235 |
Sound Design | #128 | 3.235 | 3.235 |
Aesthetics | #199 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Godot 4
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Comments
The mix of 2D and 3D is such a striking look. I also liked how you did the rain at the start of the game. Several of the scares got me and the CREAKS seriously got to me. Unfortunately I got soft locked when I fell off the little incline when you grab the fuse. I tried jumping up but the slope just pushed me back into the water. Thank you for sharing and uploading~
I discovered that glitch a little too late to post a fix, but I'll definitely fix it! Thanks for the feedback and thanks for playing!
Escape to close without confirmation is precarious, lol. I had to replay the start after having an urg to press escape to escape the phone menu. Speaking of controls, I like reporting being T because it showed me the phone right away, but having the phone out and pressing T to report something put the phone away, which felt weird.
Nice visuals. The 2D handart looks neat; I like that style. The general environment looked cool too. It made me feel like I was walking to the kitchen at night IRL. The fireplace was cozy looking.
The soundscape was done well. You were missing a few SFX such as the truck driving up, but that's very forgivable. The ambient rain sounds both outside and in fit nicely and the echoey dog barking in the background was eerie.
My performance was strange. It was mostly very very framey but would randomly be perfectly fine for several seconds with the same visuals on screen (I was walking around though). Not sure what was going on. The issue was greatly reduced inside; mostly fine on frames sometimes bad for a few seconds (basically the reverse of outside).
The controls were a bit unusual for me. I would have liked them presented in the game as part of a tutorial. I was very confused at first then after accidentally pressing escaped I checked out your game page. I feel most people don't check out the game page if they don't have to (just the jam page).
The flashlight was a bit dim. I think with the grainy effect being present, a brighter flashlight would be justifiable (imo).
I interacted with a locked door nearby the kitchen, spammed it thrice and checked my phone. I got a number of blank messages sent from both me and the person I was texting. The issue didn't persist or seem to mess up future text messages though.
The footsteps sounds were nice. Maybe a tad loud, but the variety really added a lot and they weren't super fast or super slow like a lot of other games I've played this jam.
On the second floor near the white railing, I walked near a cabinet and it TOOK ME. I got stuck in place and had to restart.
The creaking sounds really started to creep me out. I genuinely thought I saw a ghost at one point while at the fireplace. I heard a creaking sound turned around and saw something white and tall in the distance, it was the wall from an angle with some glare making it look white, lol.
Cool game. Nice submission.
Thank you for this extencive feedback xD. I am glad you liked the game despite the inconveniences.. I am currently working on a full release and I am working on bug fixes and performance issues.
I can truly say it was a perfect game, with great gameplay and art style.
You really did great job, well done!
Wow thanks for the compliment, but I guess I can't take it that well since I'm the dev behind it xD. I know what's wrong and what needs to be done, but I'm glad you and other people enjoyed this game cuz it's the first one I published!
For the first game, I would say that was a perfect start, so keep up the good work!
See i want to play your game but i got a virus threat from your game.If u can send me a file privately i will play it immediately
I can send you the file privately if you want, but I don't think it's gonna be different. So far every godot game I played gave me a virus threat...
I don't know why that happens.
This is really good, I had a lot of fun with it! You said it was unfinished in your comment but I think it's really solid for a jam game, great work!
the combination of 3D and 2D graphics is really cool! the sound also fit into the scene. maybe after the jam ends, you can add a in-game instruction, it really helps. overall, good game!
This is just a game jam version I will make a better full release:D. Thanks for playing!!
Good idea! Not many horror games have a guy doing home repairs as a main character. I just wish it was easier navigating the house, since there's no flashlight and only a few light sources. I had trouble finding the keys and a way to get power back to the house. This still has potential for something great though.
There is actually a flashlight on 1. I guess I should have added instructions in the game, but I didn't have time. Instructions are on the game page.
Nice concept! Graphics and sound are very atmospheric. I didn't get far into the game for technical reasons: I'm running it via WINE on a Linux system and, whilst it launches okay, the frame is very low (only a few frames per sec). This isn't your fault, it's potluck whether a game works with WINE or not! The audio was fine though, and I saw enough to see it's cool game.
Thanks for putting up with a low frame rate xD. For the full release I will definitely look into making a mac and linux versions!
Looks cool. I liked the visuals and the sound work. But it seems I caught a bug because of which I can’t go further. On the first floor there is a door after which a message comes and these messages are empty. After that I went around everything several times but still couldn’t find where else I could go.
It's cuz I used the same script as the entrance door but I didn't fill it. You are supposed to get the keys for that door.
I love this style of game and think this concept is amazing, from the art style to the little bits of story scrambled about. The game does have a few bugs and glitches, and I sincerely hope those will be fixed in the full release. I am quite excited to see the finished version and what you do with the story.
interesting game concept and idea, i enjoyed the start with the car, the message system is a little rough but works, the aesthetics are cool, and i like the simplicity
i could not finish and got stuck in the door with the woman screaming(the door didn’t open) :D
nice game
Hahahh the screaming woman is a boss fight xD. I know that it seems you are not doing any damage to her but you are, you can see that as you deal more and more damage she becomes faster and faster. I'm happy you and other people enjoyed the game!
ahhh i see, it need a little hit feedback because i was very confuse if i was doing any damage or not
Great job dude! Definitely made the game easier once i read all the controls hahaha great use of building tension!
I enjoyed the charming graphics, atmospheric darkness, detailed sound design (like different footstep sounds), and the PS1-inspired style with animations. The phone mechanic adds tension, especially when using it instead of a flashlight, and I liked the idea of exploring and finding hidden rooms. The endless basement corridor was chilling, and I liked that the game doesn't end with a simple death screen but turns into a horror-survival experience with a brutal finishing scene. Although the final fight was a bit anticlimactic, the game shows serious potential as a powerful horror game. I’m curious about the missing tape, so please let me know when it’s complete—I’d love to play it again. Thanks for the experience!
loved the visual aspect of the game, i also have some problems when trying to pause the game, but besides that it was a good journey !!!!
I liked the visual of the game and the gameplay! Cool
I played it and i need to be honest, it was actually pretty good game, when i opened it i thought it was going to be some short game with no story. But then i realised i was wrong, it has pretty nice graphics and good house interior, and a good story i am really curious about the next part of the story.
Now sorry if a am being rude, but you really need to reduce the sounds in the game a bit its really loud. I was in the call with my friend and i couldn't hear anything he said xD
keep going you have my support :)
I like the aesthetics of the game and how it sounded :)
How do I get to the exclamation mark in the kitchen? I found all of the other ones but I couldn't figure out what to do with the one in the kitchen.
To those about to play:
I accidently closed the game a couple of times trying to pause, so be careful of pushing escape :P.
Also make sure you look at the itch page, you will need the controls on there to progress
I'm sorry that you couldn't report the broken pipe in the kitchen. To do it you'll have to jump and press T. I'll make sure to fix it and post a fix. Thank you for playing the game! :D