Hello, everyone! I'm going to keep track of the development of my project on this thread. Is that okay? Great.
My submission is called Smart Technology., and it is a short game about a smart house. It's based off a nightmare I had: I was hired as a housesitter, but the AI running the house saw me as an intruder because no one besides its owner had ever been inside the house before. I wrestled with the idea for awhile. Scream Jam game me an excuse to finally make the game!
The game is written in the style of those old choose-your-own-adventure novels. I used to have a whole shelf of them. I loved how each book was its own self-contained adventure, with a variety of twists and turns that unfold based off your decisions. Of course, most of those decisions could and would lead to your grisly end. Those sometimes were more memorable and fun than the good end!
But RenPy is great for that type of story. You can easily jump from room to room, unlocking options and endings with the click of a button. And for me, its easily to organize the program into bits and pieces that correspond to each room of the house. Good thing, too, or else I'd get lost in my own script!
As for the visuals? Well, if you guys followed my project during Devtober, then you'll remember that I have issues with my artstyle. Nothing a little practice can't refine! But unfortunately, no time for this project. So I turned to this website, which I had discovered while looking for backgrounds for my Devtober project. High-quality public domain photos that you can edit however you wish? SCORE! I put a black & white filter over each picture that I wanted to use, to give them all a unifying look. Might go in and add a film grain filter, to REALLY go for that 50's b-movie horror show style.
I'm also using music by Alexander Nakarada and sound effects from Zapsplat. Two other amazing free resources that I am highly impressed by.
Anyway, yeah, that's basically everything I got done yesterday! I'm very excited to be putting together this game for Halloween!
...oh, and if anyone's interested, my first commercial game will be releasing November 6th and I'm very excited/nervous about it.