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The Sound Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Modifier | #9 | 3.808 | 3.933 |
Sound | #17 | 3.679 | 3.800 |
Graphics | #23 | 3.550 | 3.667 |
Overall | #31 | 3.174 | 3.278 |
Overall Good | #33 | 2.905 | 3.000 |
Gameplay | #48 | 2.582 | 2.667 |
Overall Bad | #72 | 2.517 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
In "The Sound Guy," I have implemented modifiers through the use of the audio mixer controls. Players are able to adjust several audio parameters such as volume, pitch, pan, reverb, and distortion in real-time.
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Comments
I like this one, but it's far too vague with how the player is doing and WHAT they're doing.
Though trial and error I can roughly figure out the sliders, but sometimes the effect changes feel either too little or too much for one increment change.
And even when I thought I was getting something decent sounding I still got fired. Maybe something like a record exec or producer sitting in the chair and smiling/frowning depending on how good/bad the mix currently is would help. And some timer on screen to indicate how much time is left.
There's a solid idea here, and some almost too good for SBIG art, but it's being hamstrung by confusing gameplay.
Still there's some quality stuff on display here, good work!
I really liked this entry! As someone who has done a lot of audio mixing for musicians, it does kinda recreate the experience behind a sound desk! Trying to hear what's wrong and experiment until it sounds "correct"
I feel like there could be labels for each slider, though with that said it does accurately reflect trying out a new desk for the first time and trial/error-ing until it's in your muscle memory!
Overall a really fun experience and interesting use of the modifier! Well done!
I like the idea, but ultimately the game devolves into frantic trial and error trying to work out what slider controls what, and there’s no real feedback for when it’s actually deemed “correct” (on my second attempt, I eventually managed to get something sounding decent for each track, but ultimately it was still deemed incorrect and I ended up with the bad ending)
amazing graphics and high quality songs. I fired though :(
Idea is good, but game just throws random sliders onto your face at the start, and you have no idea how to use them, and what they do. But graphics is really good btw
I love the idea of this game, but I couldn't wrap my head around it. The sliders really need labels and a better explanation of what each one does, it would be nice if they could be clicked and dragged, too. Less critical, but I wish there was some feedback for "time left", and/or a button to end when you're ready, and I really wish there was some kind of feedback of what I was doing wrong each time instead of a generic game over at the end.
The pixel art is almost too cute for this jam.