Great job! We had a lot of fun with this one!
Play game
Facility Escape ZS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | #2 | 3.308 | 3.308 |
BEST USE OF AVATARS | #4 | 3.385 | 3.385 |
FUN | #7 | 3.154 | 3.154 |
Overall | #8 | 2.936 | 2.936 |
INNOVATION | #12 | 2.538 | 2.538 |
VISUALS | #14 | 2.769 | 2.769 |
THEME | #16 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name of Team Leader
Dayen
Email Address
creation.dayen@gmail.com
How many people are on your team?2
Comments
Yeah, made it to the exit! At first I was afraid the block would be stuck against the wall. But thankfully I was able to push it sideways too.
The sound, music and ambiance are very fitting for this type of game. I love how you made the AI of the zombies. Really really good work!
I managed to get to the exit! Took me a couple tries though. The first time I pushed one of the key blocks right into a corner, and despite trying from multiple angles wasn't able to free it so had to restart.
The sound and atmosphere is really on point here. I even think the greybocked level works kinda well for this type of game. The AI on the zombies was fairly impressive, I liked being able to lure them away from the blocks I needed to free them up (but then they'd kinda go back and patrol that area.)
I had a LOT of trouble finding my way around in the opening area and would have been helpful to have a flashlight there. It was so dark I sometimes ran into walls without realizing it.
Great submission!
Just checked it. Glad you enjoyed it! :D Thank you for the ratings!!! ^ ^
Tip: you can "unscrew" youself with the blocks by pushing from an angle as it's the standard rigidbody push that works with directions :)
The floor texture bugging out is the issue with realtime lighting on webgl. I had put a note to play the windows version which doesn't have those issues and looks a little better in terms of visual. Also thought default gray box mat looked fitting for the facility.
Also noticed the proximity sensor ui getting scaled up and going out of screen and the strength bug, again those aren't in the windows build. And the strength text is overlaping with a text on little perk of silent running haha.
I liked that I got faster as I kept running. I often got the boxes stuck on walls, but some wiggling with the physics got them out. I enjoyed outsmarting the zombies by luring them away from the box I needed to push.
I had a good time with this one. It took me a while to figure out the puzzle, but I did it! By the end, I was a track star lol
Nice work!
WHEW!!! I got out!! The zombies jumpscared me once or twice, especially when I was focused on the blocks! I had to do a lot of back-and-forth during the cubes phase because zombies kept going back haha And I pushed the blue block into a corner on accident but thankfully the physics pushed it out
Fun game!
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