Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The SeedView game page

Entry for SA Game Jam 2020 (48 Hour - Hobbyist Category)
Submitted by FanieG — 1 day, 8 hours before the deadline
Add to collection

Play game

The Seed's itch.io page

Names and Email Addresses of Team Members
Fanie Greyvenstein - sfgreyvenstein@gmail.com

Categories Your Team is Eligible for
Hobbyist

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This felt really good to play. It wasn't very clear what the enemy spawn portals were until I saw enemies coming out of them. I first thought they were puddles or something, I think that could be made clearer, but the on-screen instructions were very helpful!

I loved the animations, colours, sound effects and screenshake! Everything worked together nicely in a way that made sense.

What didn't make sense was the UI buttons. I got stuck on the game over screen for 30 mins lol.

Submitted

Really nice game. The music and art fits well with the atmosphere. I managed to get 11 full grown trees before I got lost on the map :/

My feedback would be to limit the map size (I walked forever and couldn't find my way back to the enemies). I also got confused with all the circular shapes. Maybe the splatters should be a bit distorted, so there is a clear difference between bullets, enemies, seeds and enemy splatters.

But overall, I enjoyed playing your game.

Host

Hi! Just a reminder of this rule: " To be eligible to win any of the prizes, your team has to play and give feedback to five other entries by Monday, 5th October 2020". 

So if you haven't done it yet, you still have the rest of this weekend and Monday to give your feedback!

Submitted

Good job with this one! Sticking to theme which is great. Music fits too.

Would of liked other weapon types! Maybe some grenades XD

But don't have many issues. Had fun playing this one.

Submitted

Loved the aesthetic and chilled music vibes!

Screen shake guys, tooooooo much screen shake. Very headache inducing, especially with high fire + spawn rates. Would've been cool if screen shake was based on distance from character, not so much for the distant enemies.

Would've made more sense to me if the evil bugs hunted your plants instead of you, because that's what the points were about.

Tracking the red guys shots in all the chaos with all the splatters was very difficult but it was ok cuz you can just shoot a ton and it kills the shots too, although that makes it a bit easy perhaps.

Would've enjoyed more of a challenge and maybe a little randomness on the enemy spawning directions.

Ultimately I called it quits @ 24 points, but probably killed like a thousand monsters! Fun times thanks guys!