Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
Hi there!It's actually been a little more than a month since I last played this game, and I'm only now getting around to doing the reviews, and this is ALSO my first one back on the grind of review-writing since I've streamed all the entries, so please forgive me if I get a bit rambly, because I'm a bit rusty.
But I must say that I overall did enjoy the concept of this game. The vibes are pretty immaculate, and I felt pretty early on that I was excited to get into it. I do like the overarching structures of an open world and a time system - reminds me of the Elder Scrolls games, actually - but I also think that maybe for this particular game it can get a little... confusing, sometimes? At least to me, it did. And within the hour that I had available to play this game, I was able to explore some parts but not really gain too much traction on progressing to a point where I felt comfortable to defeat the boss at the end.
Now, let me first gush on one of the positive points. The tilesets used are very cute and lovely and very evocative. I love the idea of going around and doing jobs and getting rewards for them in a very open way. Oftentimes when exploring this vast world I did feel very filled with wonder at some of the environments.
However, I did also feel a sense of aimlessness. I wasn't sure where to go and when, and sometimes with some activities, I wasn't sure beforehand whether they were useful to do or not. There are plenty of things you can do in this game, like doing jobs and getting into the right situation at the right time... but I feel sometimes that benefits a longer game where it slowly eases you into the way that all these mechanics interact. And in this game, it oftentimes led me to be more confused about its complexity than to be in awe of it.
I'm pretty sure that within my hour of play, I made all the wrong decisions, didn't even get very strong to fight the final battle but decided to anyway because my hour was almost up, and then fell flat on the boss towards the end. I think that maybe if the overall world was a bit "tighter", then the progression might be better "felt", if that makes sense?
Either way, I think I'm more in love with the *ideas* present here than the actual implementation, although I did see moments of brilliance among the confusion I experienced. Things like having custom names for days often confused me (not because I don't like different names for days, but because it was central to understanding the progression of the gameplay), and then just figuring out what would be the best route within the hour given.
Nevertheless, I think you should be proud of what you've created. It might have not given me the best experience I wanted out of it, but I think with a bit of work and polishing, there is an awesome game to be had here.
Keep making awesome games. Every game is a gift, including this one, and I'm glad you gave this one to the world. Cheers.







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