This felt like a crpg translated into an rpg maker format, which I think can work! Unfortunately, the time limit seemed overly strict in such a way that undermined the game's balance. Trying to even be in the right place at the right time for certain jobs could prove annoyingly finicky which also made affording any of the equipment or training doubly so.
The overall world-building and quest progression were very interesting! Releasing Psela involved some fun if brief problem solving and the fact that it was optional lent it the unique feeling of customizing my own playthrough! As a game jam entry, it feels like it holds a lot of promise, though as a complete game in itself it feels a bit too rough to fully enjoy. Great artwork and atmosphere though!