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Is there any restriction to use pixel-art 2D graphics?

A topic by PGad created 24 days ago Views: 115 Replies: 3
Viewing posts 1 to 3

We are planning to make a 3D game. Would it fit in the spirit of "traditional" roguelike? 

Also is the roguelike always in a medieval setting? 

Submitted

I think it's well agreed upon that 3D does not fall under traditional roguelike standards. However, as the main page states:

You are challenged to create a game that features gameplay that is:
Turn-based, focusing on strategic thinking over quick reflexes.
Run-based, with no meta-progression (the player loses all tangible progress after each run).
Subject to  permanent consequences (the player cannot freely roll back mistakes).
Impacted by Procedural Content Generation in a meaningful way.
Focused on the development of A character, or a party of characters (no abstract puzzle or "god" games).

So that leads me to believe 3D is welcome? But probably wouldn't earn any brownie points from people "expecting" a traditional roguelike...

The theme is whatever you want if it follows the above.

Thanks for your reply. Makes sense. 

HostSubmitted

3D is fine as long as as gameplay is turn based! also it doesn't have to be medieval fantasy at all.