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Rogue Operator: Trinity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation - The game manages to bring some new elements to the equation | #5 | 3.800 | 3.800 |
| Fun - You want to play this game more than once | #7 | 3.000 | 3.000 |
| Robustness - The game is bug free and stable | #11 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Yes
Did you add Screenshots to your game page?
Yes
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Comments
I must admit I didn’t quite understand what happened here… but the visuals are stunning!
Ooooozing style. Love it. I didn’t get deep enough in to feel super challenged. But the vibe of melee attacks + ranged attacks was felt good. Hyperjump was a cool conceit that both made the world feel a little different and felt like I had some superpowers even within a room to close quickly with an enemy.
Readability was a little tough. Should I be scared of that symbol? The vibe I guess is “learn to read the matrix.” But having essentially one hue for everything didn’t exactly make that easy. :D
Had a strong sense of build variation possible. I didn’t play enough to really know how viable they were. Reminded me of Jupiter Hell in that regard. And of course they are all thematic. :D
Really nice, polished game. A stark reminder of what my last year's 7DRL could've been like if it'd been more tightly designed and polished.
I would've liked some more actions to displace enemies tho, maybe throwing them to the side or or have a domino effect.
yooooooo what?? the juice is phenomenal! the first hyper jump and palm strikes made me genuinely exhilarated !!