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Farspace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphical Presentation | #6 | 3.875 | 3.875 |
Fun | #10 | 3.125 | 3.125 |
Overall | #11 | 3.188 | 3.188 |
Sound Design | #11 | 3.250 | 3.250 |
Era "Feel" | #18 | 2.938 | 2.938 |
Controls | #20 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What style of retro game were you going for? (Year/Era/Console/etc)
8-bit/Metroid/late 90s
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Comments
Had a few issues getting stuck on walls where collision seemed to make me stick to them and prevent jumping unless I moved away. Managed to get boxes stuck in the second level with them with no obvious means of resetting them. Found a hole in the wall on the same stage that the character could pass into, not sure if it was meant to be a secret or just an error. Great for a jam, but needs more polish going forward.
Thank you so much for your feedback. Many of these problems I found after exporting the project, at the time being too late for me to make any changes in time for submission. I'll make sure to improve the feel of the controls as well as patch up collision bugs. One of the biggest mistakes I made during this game jam was lack of play testing, and I will make sure to make up for it in future game jams. Thanks for playing!
It was tough to figure out what I was doing, and the game wasn't as intuitive as I would have liked. Once I got the hang of it, it was fairly decent, though a little short (but that's to be expected of jam games). I ran into a large number of issues as I played. Most of them were solved by the reset button, but there were two that weren't. Firstly if you're touching a wall while jumping or using your jetpack, the game registers you as being on the ground and kills your movement. Secondly the gun's bullets collide with you, so if you're moving forward and shooting seemingly nothing will happen.
I see. Thank you so much for your feedback, I'll make sure to look over these details. I apologize as this is my first shot at a puzzle game. I'll look to refining the mechanics and the puzzle design to incite satisfaction upon completion. Thanks for playing!
I really liked the gameplay, but I kept getting stuck in a room (I think I translated something about garbage?) But couldn't figure out how to get out of there. Nice game though! Having a different sound for good operation of a switch / interactable instead of the same error sound would be helpful. I wasn't always sure if I was having an effect on the things I was trying.
Thank you so much for you feedback! The final room you got stuck in was the alternate ending of the game, however, I probably should have made that a lot more clear when I was designing it. In regards to having different sound affects, I'll look into it, as I agree that the sound affects that I put together for the game were a bit rushed. Either way, thank you for your feedback, and I'll make sure to put it to use in the near future.
Any feedback is deeply appreciated. Thank you.