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A jam submission

BloodgushView game page

Blood, gushing.
Submitted by JackOatley (@f_oatley), JSNYE_Mechworks, ai Doge (@ai_Doge) — 4 hours, 33 minutes before the deadline
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Bloodgush's page


CriteriaRankScore*Raw Score
How 8-bit/retro it is#44.4174.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Usernames of your team members (write solo if you made the game by yourself)
JackOatley, ai Doge, JSNYE_Mechworks

Screen res of the game
320 by 180

Tools that you used
VSCode, Atom, Aseprite, Krita, GIMP, Audacity, Rollup, Terser, GitHub. Code written in JavaScript.

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Submitted (1 edit) (+2)

I thought the void level was hard but then I discovered the "real" void part and I got lost a few time, and ended up walking looking backward to use the blood as a reference point.. Pretty fun overall, and the sound is dope !


Thanks, and yeah Voidcrypt is a bitch, but it's really just a puzzle in observation. Once you work out that you're meant to paint the walls with blood (bullets also hits walls and paint the floor) it becomes a lot easier. It could definitely have been executed better though. I think the main problem is that up to that point it's too easy, the player gets no training to prepare for the void! :P


Thanks! and yup thats how I solved it too when play testing the level for the first time, use the blood as a reference point and move backwards and side ways until you find a new hallway.

Submitted (1 edit) (+1)

Loved it. Colours fit perfectly, it plays nicely and the voice acting is amazing. Only thing I can complain about is the blue maze at the end, which was almost impossible to navigate through.


You should have seen it when it really was a maze! I didn't even get through it in that state! ;)


I had lots of fun with the voice acting.  Had to try a couple times to get the tone the way I wanted it :)