Play Outnumber
Outnumber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.500 | 4.500 |
Graphics | #1 | 4.800 | 4.800 |
Theme | #1 | 4.500 | 4.500 |
How 8-bit/retro it is | #2 | 4.500 | 4.500 |
Audio | #3 | 3.600 | 3.600 |
Gameplay | #4 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Usernames of your team members (write solo if you made the game by yourself)
Solo
Screen res of the game
320x280
Tools that you used
Unity
Aseprite
FL Studio
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Comments
I really like this idea of the ghosts coming back to help you. Fits the theme nicely. Music was good. Wish I had some SFX and that the player moved just a bit faster. If you want to expand on this one, I wouldn't mind doing some writing. I'm intrigued by the aesthetic.
Thanks for the feedback ! For the speed I should have given the skills right away because spamming the 'dash' should be enough to explore the level at a decent pace.. And I agree, it definitely misses some SFX, I started working on music way too late (like 2 hours before deadline)..
The ghosts replays were way more challenging to develop than expected, but turns out to work fine so I indeed consider capitalizing on this code and I already have some background story that could definitely use some writing. I sadly didn't have time to introduce it, as well as tons of mechanics that I had to leave on paper too. However, the color/sprite size limitation took me in a weird artistic direction that feels too constrained to be expandable as is.. So if I work on this again, I will probably go for some graphical rework while keeping some of the background ideas. I will definitely remember your comment in this case !