It's really hard to drive, but i think you got right into the jam's theme.
Play game
Time to Deliver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #5 | 3.600 | 3.600 |
| Overall | #20 | 2.778 | 2.778 |
| Visuals | #31 | 2.467 | 2.467 |
| Gameplay | #34 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Pre-Made Assets
none
Team members
none / 0
Comments
Just gave this a play. Not sure which engine you made it in, but if it was Unity, there's a great set of youTube tutorials for top-down 2D racers. Not sure if I can post links here but will try and find it. If you're looking to develop further, I'd focus your attention on the car controller first, then add a few more driving scenarios once that feels right. I'd like to see some gradual acceleration and deceleration.
That wasn't super easy to control but I managed to deliver the boxes :)
Woah, brings me right back to my GTA 2 memories! Really like the controls. as another commenter said, when you work a little bit on polishing it, it can turn out great!
Cool game idea, but once you've played it once, you've played it as much as you need to. The car controller is my favorite part, but it still has some issues. Clipping the wall a little causes you to come to a full stop, and you always go to the exact same place. Some variation in where you go and some randomization of the map would go a long ways to increasing replay value.
With more time invested in development, this could be a pretty fun driving game.


Leave a comment
Log in with itch.io to leave a comment.