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A jam submission

Stay Away!View game page

Stay away from the enemies and dodge bullets
Submitted by Zygnius — 23 minutes, 19 seconds before the deadline
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Stay Away!'s page


CriteriaRankScore*Raw Score
Game Design#114.1674.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The graphics and audio might have been a bit bare-bones, but the overall game was quite enjoyable. It took me a while to figure out that the circles released triangle bullets when destroyed and that the guns could also do damage on contact. A few things could be a bit more obvious but other than that, it's pretty enjoyable. Nice job!


I was able to get up to 10100!


Amazing mechanics! Very simple yet incredibly inventive, I wonder how this hasn´t been made before. The idea of the enemies creating more danger as you kill them so you can control the danger, but at the same time needing the money to buy stuff and having to kill the enemies before they disappear....I don´t know if I would change anything. Maybe I would get rid of the circle and have just the square. You could add stuff that accelerated the rotation, or which gave you two squares (double shot power but dobule the risk!) enemies that move or explode in different ways...I´m sure you´ve already though of some of these and you just didn´t have time to include them, I hope you develop this further as you can do many cool things with these mechanics!!


Fantastic game, incredibly addictive. Maybe a little confusing of the poewr Ups (the things you buy) because frist you dont know what do they do. 



Dude, this is awesome! It's pretty addictive! Suggestion with the ui, make it smaller and put it somewhere in the corner since it covered 25% of the screen that I sometimes can't see when I'm on the bottom.


What an awesome execution! I really love the core gameplay that you have going for yourself. I think the game could be super cool if you juiced it up a tad bit more and that would make up for the very simple graphics. I managed to score 15k so far and I'll def. play a bit more.

I do want to mention that it's very unclear to me what turret #2 does and how it's used. I also thing that having a camera that zooms out a bit if you reach the edge of the screen would help the game quite a lot. Especially if you are trying to dodge things in the middle of the bottom.

Also export that to webgl for all the mac/linux people ;)


Thanks for the praise and feedback! I definitely wish I had a bit more time to add more polish/juice. I did originally want to add a short tutorial so the player understands how everything works, however since it didn't make it I've instead added a section to the game description labeling each of the upgrades. I also added a Mac and WebGL build to the page, good call. I totally forgot about making multiple builds.


is there a Mac version ?


Sorry, totally forgot about a Mac build. There is now a Mac version and a WebGL version up on the page. I don't own a Mac so let me know if you experience any problems!