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A jam submission

BlackenedView game page

A Sokoban-esque game.
Submitted by Escada Games (@EscadaGames), Sucraiso (@sucraiso) — 11 hours, 52 minutes before the deadline
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Blackened's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#24.5004.500
Technical#43.0003.000
Innovation#54.0004.000
Theme#73.5003.500
Overall#113.1673.167
Graphics#262.0002.000
Audio#262.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which parts of the game did YOU create BEFORE the jam STARTED?
Nothing.

Which parts of the game did you NOT create?
The engine (Puzzlescript).

How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
It has been quite a while since our last game jam, and it was pretty enjoyable for both of us to do something simpler and different to our usual stuff this time. We had lots of fun, and our friends and playtesters as well! Really satisfied so far!

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Comments

Submitted(+2)

Really great levels and use of the theme. I had a lot of fun on just about every level, particularly the early-ish one with four boxes to push. One suggestion: Could you add a different sound for when you press a key but no character can move in that direction?

Developer

 Thanks for playing and for providing feedback Playcebo, and sorry for the delay on the response! About the sound, I'll add a different sound for when no character can move in a certain direction. Once again, thanks for the feedback.

Submitted(+2)

Fun and hard! I got stuck after a while. One idea would be to add level numbers (and names) .

Developer

Thanks Magn! We tried to make things balanced, but I guess some levels ended up being a bit cryptic hahaha

On our first aproach, the levels actually had names, but given Puzzlescript's limitations, I felt it broke a bit the rhythm of the game (between the stages, the level name and number would appear, and only after pressing X the next stage would start). Therefore, adding level names and numbers wouldn't be hard, and on a future update it would be something implemented. Thanks for suggesting it!

Submitted(+2)

Great work. Very simple mechanics that ramped up in difficulty. I was able to make it to the end but there were a few tough ones in there. Some music would be nice as just the beeps get a bit repetitive. I really enjoyed it.

Developer

 Thanks for playing Vimlark, great to see you enjoyed it! We'll definitely consider adding some music tracks, as well as some other polish to the game.

(+2)

Super fun! I really liked the graphics and the combo sokoban/paint the floors gameplay. I would totally play this on mobile.

Developer

 Thanks for the feedback! We tried to go for a very minimalist look, since Puzzlescript is very limiting on this aspect, and about the gameplay, it was a very experimental idea... happily both worked out, it seems!

 About a mobile port, all of our testers also said they would love a mobile version... so we are definitely considering polishing it, and releasing a mobile version. Not sure if we would survive the Play and App Store, but at least we can try hahaha

 Once again, thanks a lot for the feedback!