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mapsandapps

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A member registered Feb 07, 2018 · View creator page →

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"rules of thumb" made me laugh :D

i'm not usually a fan of tower defense games, but this one was pretty fun. 

i like when people make mobile-focused games for jams, and i think the thumb control is both really cool, and goes well with the theme.

yeah, i am on a high dpi display. i'm happy to help test if you'd like. you can message me on the WGJ discord; i'm mapsandapps there as well.

interesting take on the theme.


i liked that you had the controls listed in the game and below the game, but the text below the game didn't mention that you use arrows & WASD to move, and you have to jump to see the text at the beginning that tells you what controls you can use to move. so maybe move that text down a bit, haha. at least they're standard controls, so it's pretty predictable. anyway, not a big deal since so many jam games don't even list the controls at all, haha.

i liked the "trap".

super neat game! i played through all the levels.

cool twist on the theme!

some things i'd like to see if you continue to work on it:


  • i'd like the game to be larger (instead of having a big black border around it) and fullscreenable
  • a hotkey to release the current thumbnail (without having to use it) would be handy
  • a level selector and star system where you would get three stars if you solved the level using the fewest thumbnails possible
  • the audio seemed quite loud to me. i changed my system volume so it was no big deal, but having audio settings would be really nice if it were a longer game, where i might be dipping in and out or listening to something else while playing.
  • definitely more levels! i really enjoyed playing the game :)

ooh, yeah, i like the rhythm idea!

very cool game! i played it for an hour or two and even managed to win :)

i like the mouseover highlighting of red & green. the lock mechanic is really neat too. and the core minesweeper-ish mechanic is super engaging.

i didn't really mind having to figure out how the game works, but other people might feel differently.

i did find a couple bugs (or what appeared to be bugs), but they didn't really hurt my enjoyment of the game:

there's a bug (i assume) in that you can use the telescope multiple times when you get it.

there's a square you can hit that makes the locks go away? but it looks like a regular square both before and after you click it?

so yeah, just some stuff to look into if you feel like it. but i think it's super fun as-is. thanks for making it! :D

it made me smile :)

Whoops! I meant to mention that, but I got so used to the behavior that I forgot. Added. Thank you!

Nice! I got 900. I liked the arcadey music. I really expected the car to move left-center-right-center-left instead of left-center-right-left-center-right. But I was able to get used to it pretty quickly. Neat concept!

Pretty funny! I had to look in the about to figure out what button to mash. It would have been nice to have that info either in the itch description or in an intro screen. But yeah, I liked the concept and the art & effects!

Really cool graphics & particle effects. I liked the music too!

Happy to hear it! Thanks!

It's fun! I love the visual design

Really neat game! Great job with the level design, which I always find to be the most challenging part. Well done!

I found it a little confusing that "S" jumps when inverted, but "W" doesn't jump when not inverted. I totally like the concept, though. I also really like the music.

The art style is super cute! The combination of keys triggered some things to move around on my screen, so I'll second the idea of changing the fire key.

Nice! It was really fun, and I love the colors & graphics! I wasn't sure if I knew what was going on half the time, but it was still fun to play.

Thanks! Those are both things I wanted to add, but I wanted to get this version out first. Hopefully I'll have more time before the deadline to make some improvements!

Neat puzzle game! I enjoyed it.

Really neat art style, music, sounds, and written text! Kind of scary as the monsters get closer!

I don't have Windows to try it out, but I just wanted to say that the art is adorable!   💚

Nice! I've played a game pretty similar to this one, but this is a nice variant. More importantly, the execution is super cool! I love the graphics, animations, sounds, and music. Well done!

Oh yeah, I should have mentioned that in my review. Left & right arrow keys work for me, but up doesn't seem to do anything.

Cool concept. I really wish there were a reset button. In the last level, I managed to get into an almost-unwinnable state, and I had to do a lot of finagling to get out. I did manage it, though :)

Crazy mechanic! I really would have liked to have been able to customize the controls (but this is definitely not something I expect from a jam game) because I kept hitting either AS&D or QW&E instead of AW&D. I really enjoyed it, though. Graphics are super cute, too!

Neat concept! I didn't get very far because I'm not very good at technical platformers. It must have been difficult to create levels that were challenging but doable for both characters. You've done a great job here.

I also liked the name. I've heard of the Kiki/Bouba effect, and I think this is a neat use of the concept.

Thanks! I was inspired by https://www.reddit.com/r/blender/comments/ezrlen/animated_truchet_tiles/

At some point I want to add a drag & drop editor to this playground and maybe make a game or two using the tiles.

Really interesting concept. Some of the wacky things that would happen if I messed up the moves made me laugh, so congrats on that :D I feel like the level ramp-up was too difficult, but that's understandable for a jam game.

Really neat concept! I think it could be hilariously awkward as a co-op game where one person plays as Screwy and one as Magny XD

Fun! I love the magnet's lil face. So cute!

Thanks!

I used Construct 3 to make this. If you include the "touch" object, then any tap events you create will also automatically work as left click. The only thing I had to do special to get this game to work on mobile was to set up the touch dragging for the hook to work the same as mouse dragging, which was also pretty easy. And yes, I built for HTML 5.


Thanks!

I'm using Construct 3, which makes it really easy to do the lighting. You just set up the walls as having the shadow casting behavior and then have a shadow light that moves to follow your player's movement. Built-in stuff like this is what really sold me on Construct after using Phaser & Unity for a while. Hopefully your game framework has something similar!

Construct 3 also makes it really easy to set up a parallax layer like I did for the stars.

Regarding the sword and bug-freeness, I wanted to have an animation happen when you pick up the sword that shows the player jumping up and down holding the sword, but I couldn't get that one to work for some reason. Maybe I'll revisit this sometime and fix it. 😆

Cool game! I don't have a controller around to see if you added controller support, but I think it would be a lot of fun with a controller. I managed to get enough fuel on my third attempt.

Nice! I wanted to make a space exploration game, but it didn't really work out. 

I like this one. The art is really cool, especially the ship.

Fun game! I think it would be interesting to have it in a vertical frame, although I know that's generally a bad idea for embedding it in Itch. I also enjoyed your blog post about it. Thanks for writing it!

I don't usually download games from jams (I usually only play ones you can play in the browser), but this one sounded interesting enough to convince me to. I really enjoyed it. It took me some trial and error to find out what I should be doing. At first, I tried to click the ones that didn't change instead of the ones that did change. I think you could do a better job of ramping up the level difficulty if this were a longer game. I think it would have helped if there were more easy levels in the beginning. Fun game!

This game is pretty fun. I really like the music and the player character animation. It took me a while to realize I need to hold down S to camouflage.