"rules of thumb" made me laugh :D
i'm not usually a fan of tower defense games, but this one was pretty fun.
i like when people make mobile-focused games for jams, and i think the thumb control is both really cool, and goes well with the theme.
interesting take on the theme.
i liked that you had the controls listed in the game and below the game, but the text below the game didn't mention that you use arrows & WASD to move, and you have to jump to see the text at the beginning that tells you what controls you can use to move. so maybe move that text down a bit, haha. at least they're standard controls, so it's pretty predictable. anyway, not a big deal since so many jam games don't even list the controls at all, haha.
i liked the "trap".
super neat game! i played through all the levels.
cool twist on the theme!
some things i'd like to see if you continue to work on it:
very cool game! i played it for an hour or two and even managed to win :)
i like the mouseover highlighting of red & green. the lock mechanic is really neat too. and the core minesweeper-ish mechanic is super engaging.
i didn't really mind having to figure out how the game works, but other people might feel differently.
i did find a couple bugs (or what appeared to be bugs), but they didn't really hurt my enjoyment of the game:
there's a bug (i assume) in that you can use the telescope multiple times when you get it.
there's a square you can hit that makes the locks go away? but it looks like a regular square both before and after you click it?
so yeah, just some stuff to look into if you feel like it. but i think it's super fun as-is. thanks for making it! :D
Neat concept! I didn't get very far because I'm not very good at technical platformers. It must have been difficult to create levels that were challenging but doable for both characters. You've done a great job here.
I also liked the name. I've heard of the Kiki/Bouba effect, and I think this is a neat use of the concept.
Thanks! I was inspired by https://www.reddit.com/r/blender/comments/ezrlen/animated_truchet_tiles/
At some point I want to add a drag & drop editor to this playground and maybe make a game or two using the tiles.
I used Construct 3 to make this. If you include the "touch" object, then any tap events you create will also automatically work as left click. The only thing I had to do special to get this game to work on mobile was to set up the touch dragging for the hook to work the same as mouse dragging, which was also pretty easy. And yes, I built for HTML 5.
Thanks!
I'm using Construct 3, which makes it really easy to do the lighting. You just set up the walls as having the shadow casting behavior and then have a shadow light that moves to follow your player's movement. Built-in stuff like this is what really sold me on Construct after using Phaser & Unity for a while. Hopefully your game framework has something similar!
Construct 3 also makes it really easy to set up a parallax layer like I did for the stars.
Regarding the sword and bug-freeness, I wanted to have an animation happen when you pick up the sword that shows the player jumping up and down holding the sword, but I couldn't get that one to work for some reason. Maybe I'll revisit this sometime and fix it. 😆
I don't usually download games from jams (I usually only play ones you can play in the browser), but this one sounded interesting enough to convince me to. I really enjoyed it. It took me some trial and error to find out what I should be doing. At first, I tried to click the ones that didn't change instead of the ones that did change. I think you could do a better job of ramping up the level difficulty if this were a longer game. I think it would have helped if there were more easy levels in the beginning. Fun game!