it was fun! i enjoyed figuring things out
if you add procgen levels, you might want to prevent the softlocking, but i think softlocking works great in a puzzle-ish format with explicit levels. so maybe just add a few more hand-crafted levels!
Neat idea! I like the story elements along with the math. I also like having options for which attack you'll use. Also, the eggjam health icon is very cute and fun!
(Speaking as someone who didn't follow the theme at all, I think I can say that) fighting with numbers is a pretty comical way to use the theme :)
Very fun!
The intro animation with the falling letters is really neat.
Three classes? In a jam game?! And upgrades? Very impressive.
It feels like maybe the game is a bit too easy right now, with the upgrades and everything? I made it to level 17 on my first run, which seemed crazy far.
When I'm at a point (after upgrades) where a three-letter word is worth nine points, it feels a bit odd for a six-letter word to be only worth twelve points. Maybe have an extra bonus for a six-letter word?
I really enjoyed the main mechanic, especially having to strategize about when to use words, and having to remember words you've thought of but want to save to use for later.
I love the character art. Fighting with a pen is great!
I could imagine this being really fun as a daily game where everyone has the same seed. This isn't something I would want to sit and play for a long time, but I would play it daily (if the games were typically shorter than 17 levels.)
What a great, polished jam submission! It really feels like a full game. I did find some bugs, but they didn't detract from my enjoyment:
Bugs:
This is an interesting concept!
Even with the tutorial, it took me a while to understand what to do. After I played the game, I read the description text, and that was much more informative (fortunately by then I had figured it out). Even the tutorial didn't make it clear that I needed to end my turn. Perhaps the turn could end automatically once the player has done both moves?
I like how the menu has you use the game mechanic to pick main game or tutorial ... but I did sit there for a while thinking they were all buttons and unsure about what the difference was between "main game" and "play" was. Maybe have the "play" card animate a bit every few seconds to encourage clicking on it?
I couldn't figure out if the colors were relevant or not. Do words with the same colors get more points when attacking or defending? Or is it irrelevant?
I think it would be neat if there was a bit more strategizing to do (or maybe it was there and I just missed it). Like if you had some idea of what sort of sentence was coming up next, you might have a better idea of what words to hold onto instead of using them to shield?
Anyway, I enjoyed exploring the concept, and hat tip for actually using the jam theme!
It's very interesting how my gameplay changed over time. At first, I was running towards all the beings. Then, I decided they were "better off" if I didn't change their paths, so I started trying to avoid them. Then, near the end, I decided to try once more in case maybe their behavior changed. Sadly, it hadn't. 😔
Heck yeah! This is great!
For some reason, it took me a while to realize I could rotate the pieces, even though I saw that you could rotate them in a screenshot you'd posted earlier XD
I loved the little "infinite loop" note :)
I liked the unlocking difficulties.
If you feel like it, I think it would be handy to have a level reset button that either resets the same level or gives you a new one. Just something to do if you know you're gonna fail other than needing to place the remaining tiles.
I really liked the bumpers!
It took me a while to realize that I could jump. Usually I read the instructions, but I totally failed to. So that's on me. But regardless, I prefer to jump using the up key over X. But that's just personal preference.
The sound effects messed with my ears, but I think that's a me problem. I've had a lot of games do that with super repetitious sounds.
I really liked all the different gates, power ups, and the bumpers. Well done!
Great polish & game feel! I loved the sound effects, music, and animated star field.
For some reason I kept forgetting I could move forward & back, even though the tutorial taught me that I could. That made avoiding enemies difficult, for sure :D
I'm not a big arcade game player, but I enjoyed it anyway!
interesting take on the theme.
i liked that you had the controls listed in the game and below the game, but the text below the game didn't mention that you use arrows & WASD to move, and you have to jump to see the text at the beginning that tells you what controls you can use to move. so maybe move that text down a bit, haha. at least they're standard controls, so it's pretty predictable. anyway, not a big deal since so many jam games don't even list the controls at all, haha.
i liked the "trap".
super neat game! i played through all the levels.
cool twist on the theme!
some things i'd like to see if you continue to work on it:
very cool game! i played it for an hour or two and even managed to win :)
i like the mouseover highlighting of red & green. the lock mechanic is really neat too. and the core minesweeper-ish mechanic is super engaging.
i didn't really mind having to figure out how the game works, but other people might feel differently.
i did find a couple bugs (or what appeared to be bugs), but they didn't really hurt my enjoyment of the game:
there's a bug (i assume) in that you can use the telescope multiple times when you get it.
there's a square you can hit that makes the locks go away? but it looks like a regular square both before and after you click it?
so yeah, just some stuff to look into if you feel like it. but i think it's super fun as-is. thanks for making it! :D