Got to 230 on my last try. There was a moment where everything clicked, and I felt like decisions that had been taking a long time were suddenly flying, often with no thinking at all. I liked that.
mapsandapps
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Corvian Cards<https: madebygare.com="" games="" corvian-cards=""> · Daily 2026-06-02</https:>🟩 The Mimic
🟥 The Crow
🟩 The Hedonist
🟩 The Prisoner
4277/5000 · 86%
I know it _said_ there would be 12 tricks in the main game, but i didn't really process that and didn't consider that when making my predictions. So I think I did pretty well, considering! I'll admit, when I first opened this a few days ago, it felt a bit overwhelming, and I didn't finish the tutorial. But I was in a different mindset today, and it was easy enough to get the hang of. I'll probably come back to play again!
It works now! Thanks for the quick fix!
This was super fun & sweet! I really enjoyed both the core mechanic and the twist of playing back through the levels. I had a bit of a hard time remembering the mechanics in the second half, but that's not a criticism of the game at all. Maybe if the game were longer, you'd get a bit more experience with each new mechanic before accessing the next. I think this is a perfect UFO 50-sized game!
I tried this on two different computers (one mac running windows in parallels and one windows laptop) and couldn't get the controls to work (keyboard only, no controller). i could press z to start the game, but then the arrow keys didn't work. the D key did move me right to the wall, but then I couldn't move any other direction. If you can find & fix this bug, leave a comment here, and I'll try again!
This is a very fun idea!
If i understand correctly, you can score higher the worse you do at finishing the level? Like you can just keep moving combos without eliminating all the balls. It probably makes sense to have a limited number of balls to finish a level, or some other limiting factor to the score. I love how the junk food combos carry over from kick club!
The bow is super cute!
I'm still having trouble playing this on a "small" screen (just the default itch viewing area). Also, I'm still struggling a lot with the star hitboxes (or something) in level 2.
I like the change in how the asteroids disintegrate! It definitely makes level 1 more interesting!
Like I said after playing an earlier version, I love the transition to level 2. What a surprise!! Now I'm wondering if you've added levels past 2 or if you have plans to. I didn't beat level 2 this time around, as I find it a bit frustrating.
Neat! I was having a lot of trouble jumping on the platforms until I finally managed to see my character in double. Then I realized I needed to get the left one of them on the platform. I think maybe I was sometimes seeing (or focusing on) the left one and sometimes the right one earlier, which is why I was struggling? Is this something other people experience?
Kinda funny also how my eyes realized they needed to refocus right at the end to be able to hit the star.
Neat idea! I like the story elements along with the math. I also like having options for which attack you'll use. Also, the eggjam health icon is very cute and fun!
(Speaking as someone who didn't follow the theme at all, I think I can say that) fighting with numbers is a pretty comical way to use the theme :)
Very fun!
The intro animation with the falling letters is really neat.
Three classes? In a jam game?! And upgrades? Very impressive.
It feels like maybe the game is a bit too easy right now, with the upgrades and everything? I made it to level 17 on my first run, which seemed crazy far.
When I'm at a point (after upgrades) where a three-letter word is worth nine points, it feels a bit odd for a six-letter word to be only worth twelve points. Maybe have an extra bonus for a six-letter word?
I really enjoyed the main mechanic, especially having to strategize about when to use words, and having to remember words you've thought of but want to save to use for later.
I love the character art. Fighting with a pen is great!
I could imagine this being really fun as a daily game where everyone has the same seed. This isn't something I would want to sit and play for a long time, but I would play it daily (if the games were typically shorter than 17 levels.)
What a great, polished jam submission! It really feels like a full game. I did find some bugs, but they didn't detract from my enjoyment:
Bugs:
- Somehow, I was once able to submit the same word twice? (See used words in screenshot below.) I was only able to do this the one time.
- When I did the +5 health upgrade, it didn't show my new health immediately (but it did after my next move).
- Somehow, I got into a mode where hitting "enter" was functioning as "backspace" if what I had typed wasn't a submittable word. It was only temporary.
- I got the same set of letters two levels in a row. It seems like there are only a small number of letter combinations (I later got other repeats, but never twice in a row). It felt weirder to me having it twice in a row than with some space between.
- Somehow after I ended the game (I hit "quit" instead of starting a new game), I was able to resume my game, and I still had some health left.
- It also seemed like I was able to get in an attack after dying (before hitting "quit").

This is an interesting concept!
Even with the tutorial, it took me a while to understand what to do. After I played the game, I read the description text, and that was much more informative (fortunately by then I had figured it out). Even the tutorial didn't make it clear that I needed to end my turn. Perhaps the turn could end automatically once the player has done both moves?
I like how the menu has you use the game mechanic to pick main game or tutorial ... but I did sit there for a while thinking they were all buttons and unsure about what the difference was between "main game" and "play" was. Maybe have the "play" card animate a bit every few seconds to encourage clicking on it?
I couldn't figure out if the colors were relevant or not. Do words with the same colors get more points when attacking or defending? Or is it irrelevant?
I think it would be neat if there was a bit more strategizing to do (or maybe it was there and I just missed it). Like if you had some idea of what sort of sentence was coming up next, you might have a better idea of what words to hold onto instead of using them to shield?
Anyway, I enjoyed exploring the concept, and hat tip for actually using the jam theme!
It's very interesting how my gameplay changed over time. At first, I was running towards all the beings. Then, I decided they were "better off" if I didn't change their paths, so I started trying to avoid them. Then, near the end, I decided to try once more in case maybe their behavior changed. Sadly, it hadn't. 😔
Heck yeah! This is great!
For some reason, it took me a while to realize I could rotate the pieces, even though I saw that you could rotate them in a screenshot you'd posted earlier XD
I loved the little "infinite loop" note :)
I liked the unlocking difficulties.
If you feel like it, I think it would be handy to have a level reset button that either resets the same level or gives you a new one. Just something to do if you know you're gonna fail other than needing to place the remaining tiles.
I really liked the bumpers!
It took me a while to realize that I could jump. Usually I read the instructions, but I totally failed to. So that's on me. But regardless, I prefer to jump using the up key over X. But that's just personal preference.
The sound effects messed with my ears, but I think that's a me problem. I've had a lot of games do that with super repetitious sounds.
I really liked all the different gates, power ups, and the bumpers. Well done!
Great polish & game feel! I loved the sound effects, music, and animated star field.
For some reason I kept forgetting I could move forward & back, even though the tutorial taught me that I could. That made avoiding enemies difficult, for sure :D
I'm not a big arcade game player, but I enjoyed it anyway!
interesting take on the theme.
i liked that you had the controls listed in the game and below the game, but the text below the game didn't mention that you use arrows & WASD to move, and you have to jump to see the text at the beginning that tells you what controls you can use to move. so maybe move that text down a bit, haha. at least they're standard controls, so it's pretty predictable. anyway, not a big deal since so many jam games don't even list the controls at all, haha.
i liked the "trap".









































