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A jam submission

Break PointView game page

Game Jam
Submitted by alsmang — 8 hours, 29 minutes before the deadline
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Break Point's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (Shortlist Vote - Community)#1252.0862.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

very cool game in itself i didn't quite understand how the theme is worked in i suppose enemies get broken ?

Developer

The theme is in the weapons, they have a durability that cannot be repaired. This forces you to be constantly moving between weapons.

Submitted(+1)

Fun little game! Takes the basic rock, paper, scissors principle and just goes with the basics of that. Good execution ;)

Submitted(+1)

This game has great potential! Keep up the good work!

Submitted(+1)

Nice concept

Submitted(+1)

Good idea that fits the theme well. The different resistances reminded me of rock-paper-scissors, which was a nice touch. I did feel a bit lost at the start since there wasn’t much introduction or a clear goal. The card artwork looks great, and the UI could match that style more to improve the overall presentation. Solid work for just two days of development!

Submitted(+1)

cool game. i enjoyed it!

Submitted(+1)

Pokemon but with weapons, cool Idea and good looks and sound

Submitted(+2)

Nice spin on the element type battle.

Did you create the sprites yourself? The swords look super cool!

Gameplay was a bit bland due to the limited interaction between the elements - to develop this further you might wanna check out something like Cassette Beasts :D

Developer(+1)

Thank you! I didn't make the sprites myself, I bought the pack on this website. I wanted to add more, but the time crunch was looming!

Submitted(+1)

I love the concept and weapon art! It’s interesting following the mechanics you’ve created here

Developer

Thank you! I wanted to add 4 random moves (like Pokemon) to the weapons. I also intended the enemies to use a heal and a "shatter" mechanic; a move that removes durability from your weapons.

Submitted(+1)

Good idea, I like the sounds! But you can't intervene in the action using the knowledge about the strengths of the elements, can you?

Developer(+1)

You can switch your weapon at anytime without penalty. So if you equip a Blaze weapon, you will deal double damage against Jungle, receive double damage from Hydro, and receive half damage from Void.

Submitted(+1)

aaaaah got it thanks ! :)