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alsmang

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A member registered Feb 26, 2022 · View creator page →

Creator of

Recent community posts

Just like the others have mentioned, its confusing at the start, but eventually it makes sense! I'm trying to improve "explaining" the gameplay loops for my games, but tutorials (as I found out) are actually kind of tricky to implement. Especially with limited time lol. 

My original idea involved a centerpiece with evil plants moving towards it, so I really enjoyed your game! I changed it to harvesting crops because of the time constraint haha

Sometimes the overgrow can get out of control! Check the new instructions I added for clarification!

Thank you! I am trying to get better at audio feedback

I just got around to adding details on how to manage growing and harvesting rates, check it out when you get a chance!

Thank you !

Well you definitely crushed my score ! Haha

Thank you! I wanted to add more visual/audio feedback on the growth rate, I just didn't have enough time.

I wanted to add music, unfortunately the time constraint prevented me from adding even a menu lol. I finally added some instruction on the page, if you want to check it out!

It's definitely fast paced once the plants start growing!

Great visuals, especially when the layers would recognize they were in front of the main characters then fade away. I would just add some more visual and audio feedback to keep the dopamine loop really going!

I'm glad you liked it!

Thank you! I agree, I need to start doing a better job at sound design, right now I'm currently grabbing stuff from Splice. It might be time to record stuff on FL Studio.  

I really loved the tone you achieved on your instrumentation. 1:45 onward is something really special, that sound combined with the pacing and layering; it was very Minecraft "esque". That ending really made me feel like I was floating away. 

Great work! This was my first music jam and I did afterlife theme mixed in like you. Great experience, I could picture the game very vividly. 

Great use of the strings! I originally had some in mine but I ended up going with the solo piano. What chords did you use? 

Great point! Yes I recorded the live videos first, I wish I had recorded all the songs that way. My production on the recorded tracks is not that good. 

Thank you so much! I made it for game jam; I'm always trying to participate in more!

I'm not sure either, another play tester told me it didn't work size properly in Opera GX as well. I think you're right, lower screen resolution is better overall, I'll probably stick to 1080 x 720 for better browser compatibility.

Got it! What's your screen resolution for your screen? The game's resolution is 1920x1080.

Great work with the red/blue hitboxes; innovative and fun!

Thank you! What platform did you open it on? Chrome, Edge, etc. and what device? Phone, Laptop, Etc.

Very Innovative with the ship's trajectory creating walls. Great work!

I'm not very good at it myself lol

The game fit the theme perfectly. Challenging and short, great job!

It's definitely not an easy one, planet distance and size affect how hard it is to reflect light. However, a few people managed to break over 40 planets! No idea how lol 

Very tight to the theme!

Great work on the inputs! Very responsive to player actions. 

It's pretty lenient on the timing, you can try hitting the mouse click multiple times!

Great UI on the settings page!

Interesting mechanics on reflecting the tongue. I like that it bounces off surfaces.

Great puzzles, challenging and fun!

Great physics hitboxes on the laser. I love how it would be cut short if there was an object in the way!

Amazing UI feedback on every action! Smooth and to the point, great idea.

Hilarious sound effects!

Great music. Extremely well usage of the black and white colors, especially when reflected. 

The main character animation and movement is super smooth! Great aesthetics.

Unique idea with the first person view mixed on top of a running side view. 

Hit the theme right on the nose! Amazing that it also scaled to full screen properly on each device. 

I enjoyed rotating the boxes to reflect light.