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A jam submission

Picky TreatsView game page

For the discerning trick-or-treater
Submitted by omoikane (@uguu_org) — 17 hours, 7 minutes before the deadline
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Picky Treats's itch.io page

Results

CriteriaRankScore*Raw Score
Use of console#23.6883.688
Creativity#43.9383.938
Overall#53.5833.583
Fun#73.1253.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord username (Optional)
uguu.org

Source code (Optional)
https://github.com/uguu-org/picky-treats

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Comments

(+1)

I found this one to be really creative and interesting. I really enjoyed the use of the console and also enjoyed that depending on how hard the console was shaken, it would affect how shaken the candy would be.

I'm unsure still on the scoring system, I understand that you're trying to get the real candies but I was unsure on if each candy bar had a different calorie value. That is still unclear for me.

It would be nice if on the pause menu you could see what the real candy bars are. I also think on the menu it would be nice to show how much time has elapsed. I Also think that there should be a reset game button option.

I would also love to see the game save your highest scores from previous runs.

Submitted(+1)

Very nice game! Fantastic idea to use the accelerometer, although playing it on the simulator doesn't quite do it justice. I would have preferred random levels to add more replayability. In any case, great job!

Submitted(+1)

I really liked this; a simple idea implemented well, and the tactility of shaking the playdate to shuffle the treats feels really satisfying.

Submitted

Very fun concept! With a little work in defining values of the fake and real candy bars, this could easily be something I would pick up on Catalog! Love the art and fake candy bars.

Submitted(+2)

You've put together a really cool concept and mechanic here, I like that you physically shake up the bars and the candy bars themselves are a great fit for how the playdate handles sprites and collisions, I thought that was a particularly clever choice.

Submitted(+2)

really fun concept!! not to draw comparisons, but it kinda reminds me of that "wanted" minigame in the original DS mario? where you had to pick the yoshi out from amongst a crowd of warios or whatever hahah

the shaking is a really neat mechanic, super well-implemented and responsive — weird stretch, but it makes me wanna see a dice game with a similar look & feel LOL. the 'fake' candy bars are also really fun to read even if they're not the main thing i should be picking. FOOBAR: a defining example!™

Submitted (1 edit) (+1)

Love this! You’ve got something here, for sure. The mechanic of picking one thing from a pile is very engaging and has a lot of promise.

I wasn’t sure how far I was through the game, so I think that could be made more clear.

And if you plan to go forward with this I would add some risk to counteract the reward. Right now you don’t know how wrong you were until the end of the game. IMHO it could be shown at the time a selection is made, using sound or some juice to shake the screen by an amount that changes based on how less-than-optimal the choice was.