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MrDanH

18
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57
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A member registered Jun 09, 2020 · View creator page →

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A tidy little word game. I wondered if all wheels had possible longer words since it felt like the randomness was sometimes against me, but I played this a bunch of times so I enjoyed trying to get better at it.

This was a sturdy little jumper game. Being able to wrap around the screen and using the boost to save yourself are solid gameplay additions.

This was a cool interpretation of the theme. I like the variety of toy shapes to work with although I found it very hard to reliably move around or get picked up (I think this might be deliberate to go with the theme?).

A simple concept executed really well. I found some of the sections infuriating, but in a good way; I spent a fair bit of time playing this.

Nice idea. I found the controls a little hard to work with, sometimes the blowing didn't do anything and sometimes the game felt like it was responding without me doing anything.

An interesting little puzzle game, I realised a couple of screens in that there was more to it than I first thought with trying to efficiently preserve your life. Given that you have to make quite a few button presses for navigating some longer sections, it could get a little frustrating if you mis-press and ruin your whole run.

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This was cool. An interesting use of the theme and I liked the multi-tasking of working the crank and buttons to different gameplay tasks.

This was really good, a satisfying beat em up. Kinda wish the enemies got knocked back a bit just to round off the feeling of impact.

Interesting idea. Would've liked to see a bit more animation in the climbing or maybe seeing the clouds/backdrop move past to emphasise the movement/journey.

I loved the concept of setting the gameplay activity to the build up of In The Hall of the Mountain King. It's a little disheartening being bombarded with projectiles during that final section of the song, would've been nice if there was some order to the projectiles so I could pre-empt them or maybe even play to the rhythm? The visuals of the slime and the platforms also looked clean on device.

I quite liked this, it was weird and mysterious, like a good art installation. Not sure I'd exactly call it "fun", but I found myself thinking about it after playing.

Such a great polished game, well done team! I wish the dropped candy didn't expire quite so fast, it's quite hard to get to without doing a suicide run through the enemies. 

A fun little card game to play. Not convinced yet that Trick isn't always the best option (or I've misunderstood the scoring). Glad you added a post-jam version with restart functionality.

A fun little arcade game, feels like a legit game from an old retro games console. I wish the crank was hooked up for controls, I can imagine it working well

Cool idea; if there was some subtle feedback as to when you're near an unexplored space (like an audio cue), that would really bump the fun factor.

I really liked this; a simple idea implemented well, and the tactility of shaking the playdate to shuffle the treats feels really satisfying.

A nice little trick taking game. I think having the instructions in the game would've been handy, since I blind booted it first and was a little baffled until I came back to game page.

Fun little game. I wasn't quite sure what stirring the bag actually did, does it push bad treats up/down? Also, I thought the frog was the jump scare, so when the actual jump scare happened it made me chuckle.