This was nice! Oof, 143 Mb was a lot to download tho!
Play game
The Closed Pandora's Box's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #18 | 3.057 | 3.222 |
Innovation | #27 | 2.846 | 3.000 |
Aesthetics | #30 | 3.162 | 3.333 |
Overall | #33 | 3.004 | 3.167 |
Use of Theme | #40 | 2.951 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Yes Unreal Engine loads a part of the engine and I can not go down in weight ...
I made a web version that works however it does not have a post-process because during the jam I just learned (and it's the goal of a jam too) that GLES2.0 does not manage the scenesTexture in post Process ... so that it is functional but graphically the outline effect is not available ... now I'll know for the next time not to use post process for webGL
Thanks for playing
The functionality is there and the concept is sound, it just really needed harder puzzles. I didn't once need to stop to think and rushed through the game in like 2 minutes.
Good job regardless. :)
It's pretty cool and it seem complete ! (meaning a lot of level and all here). I love the puzzle with the purple square !
Unfortnately can't seem to launch this game on my 64 bit wine.
Error: Assertion failed: Count >= 0 [File:d:\build\++ue4\sync\engine\source\runtime\core\public\Containers/UnrealString.h]
I'm not sure UE4 things are self-contained and universal for this enough though I've managed to play some UE titles like Antichamber.
Maybe more of a wine problem than UE problem though.
Does it have a native export to Linux and mac?
For Linux it is easily testable since you can have a relatively lightweight and completely legal Linux virtual machine inside a VirtualBox for example. Even with GPU acceleration and stuff.
Mac OS seems to be also legal to have in a VM for free though from the development point one should notice that Mac deprecates OpenGL rendering in favor of Metal (though maybe UE manages that automatically).
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