Nice little stealth game, almost reminiscent of metal gear. The slowdown on picking up loot is a nice touch too. Good polish for a 48 hour game. Would have been nice with a little more visuals to determine what was hide-able/interact-able. The UI at the start of level 2 doesn't quite fit into the browser window version. The 3d style sfx are a nice touch too. I couldn't manage to get by level 3. Nice use of the theme for greed, although gluttony doesn't seem to make much sense. Overall, great work.
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A thief in the night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #8 | 3.500 | 3.500 |
Aesthetics | #10 | 3.929 | 3.929 |
Overall | #11 | 3.482 | 3.482 |
Innovation | #17 | 2.857 | 2.857 |
Use of the Theme | #17 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game. Out of interest, is the third level (with the warehouse) winnable? I couldn't work out a way to get to the exit.
If you position yourself just outside the flashlight range of the guard on the right when he turns, you should have time to make it to the upturned cardboard box (which you can hide in). From there you can make it to the exit. It's possible, it's just really tight in terms of timing.
(did you get that the box was hidable? In hindsight, I probably should have signposted the hidey places with a different color, but here we are :D)
Thanks for playing!
Cute that the player slows down the more it carries, very nicely polished game
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