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A jam submission

Forgotten MemorysView game page

Submitted by PIEMEN — 26 minutes, 58 seconds before the deadline

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Forgotten Memorys's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#23.8333.833
Overall#53.7293.729
Theme#64.0834.083
Feel#63.6673.667
Aesthetics#203.3333.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really clever, well made game! I included it in my Pizza Jam 2 compilation video series, if you’d like to take a look. :)

Submitted (1 edit)

I had fun playing this game. Lots of mechanics in it, really impressive since it was made in 2 days.

Submitted

This is a great game. The level design is excellent, especially the final couple levels. How many people worked on this game? If it was just one, then this is absolutely jaw-dropping for 48 hours. I played through the whole thing and was enjoying myself for all of it.

My one wish is that you could pull objects. I'd frequently push stuff into corners by accident and then I'd be fucked because I couldn't get to the other side to push it.

Submitted

This game has a surprising amount of polish for the number of mechanics introduced throughout the levels. The core concept is genuinely original, and it plays pretty well, with the drawback of making the game slightly punishing for players who don't perfectly foresee how each level is going to play out.  Towards the end, as the stages got more and more complex, getting a pizza began to feel less like a reward and more like a giant middle finger. That said, I'm really impressed with the layers of complexity you added to the final levels. It really proved that this concept has a lot going for it. It felt like I was playing a completed mobile game, rather than a game made in two days.  Also I would remove the numbers thing at the beginning of the game, it was super distracting (with no payoff that I found) and was all that I could think about for the first three or four stages. Overall this game is super, super polished. Level count aside, I wouldn't be able to tell this game from a set of finished, market-ready titles. Well done!

- os_reboot

The amount of content in this game is incredible for a two day jam. Every mechanic seems to work perfectly and each level has clearly been thoroughly tested. The game does get quite difficult towards the end, to the point where the slightest mistake forces you to reset the entire stage, which can be frustrating. The dark theme was captivating and got us to play it to the very end. Clearing each level felt very rewarding. Amazing job!

- Basset