Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This game has a surprising amount of polish for the number of mechanics introduced throughout the levels. The core concept is genuinely original, and it plays pretty well, with the drawback of making the game slightly punishing for players who don't perfectly foresee how each level is going to play out.  Towards the end, as the stages got more and more complex, getting a pizza began to feel less like a reward and more like a giant middle finger. That said, I'm really impressed with the layers of complexity you added to the final levels. It really proved that this concept has a lot going for it. It felt like I was playing a completed mobile game, rather than a game made in two days.  Also I would remove the numbers thing at the beginning of the game, it was super distracting (with no payoff that I found) and was all that I could think about for the first three or four stages. Overall this game is super, super polished. Level count aside, I wouldn't be able to tell this game from a set of finished, market-ready titles. Well done!

- os_reboot

The amount of content in this game is incredible for a two day jam. Every mechanic seems to work perfectly and each level has clearly been thoroughly tested. The game does get quite difficult towards the end, to the point where the slightest mistake forces you to reset the entire stage, which can be frustrating. The dark theme was captivating and got us to play it to the very end. Clearing each level felt very rewarding. Amazing job!

- Basset