8.5/10
Jimmy
Creator of
Recent community posts
It definitely is in the zip file, here's a fresh download from itch.io on Windows:
Logic World uses the same architecture for singleplayer as it does for multiplayer: when you play in "singleplayer", it's actually spinning up a local "integrated server" and then connecting to that. This issue doesn't look like a problem with connecting to the integrated server - rather, the integrated server process is ending for some reason. Just spitballing here, but some antivirus software might be killing the process.
Can you check the logs
folder for a file called log-[timestamp]_server.txt
? That file should contain more information about why the server closed unexpectedly.
Apologies for the delay getting back to you, I started typing this comment two days ago but forgot to finish and submit it.
Ah, my mistake and my apologies. I've had a few people ask for help with that stolen version so I'm a little on edge about that particular error message. Now that you've verified your email I can see that you did in fact purchase the game 8 days ago. Thanks for your support :)
Or do you think this is coming from my school's firewall? Does it try to authenticate with a server somewhere??
Logic World is totally DRM-free so this is not the issue. No online connection or authentication is required.
I'm a teacher looking to buy multiple copies for my classroom.
That's awesome! I'm really excited about Logic World in education. I think it can do a lot of good in classrooms. Next year we'll be getting a proper educational licensing system set up. I'd really appreciate hearing your perspective on what that should look like; if you'd like to discuss the future of LW in education, please send me an email (jimmy@mousehatgames.com).
So, the error: this particular error is caused because a file is missing or corrupted. Please check in the directoryLogic World v0.90.3 - Windows\Logic_World_Data\Managed
. There should be a file called ΩLogicWorld.Subassemblies.dll
. I expect that somewhere, this file failed to be copied due to the omega in the name. (The omega shouldn't be there, it's an oversight on my part; the filename will be corrected in the future. But for now we have to deal with it.)
If you extracted the game files with the Windows file manager, try instead extracting them with 7-zip, which is a much more comprehensive archive manager. You can also try downloading and installing the game using the itch.io app, which should automatically do everything correctly.
Please let me know if one of those solutions works for you.
Nice try. This is the error you get if you download Logic World for free from a sketchy website, because the sketchy website is incompetent and didn't steal the game properly. And I just double checked, your itch account did not buy Logic World here.
I won't be providing support for pirated copies of the game. If you want to play Logic World, buy it.
Sorry to hear about that, let me see if I can help you.
When you're on the infinite loading screen, please press the tilde key (just below escape) to open the debug console. Search for any errors (red messages). If you see one, click on it to copy some information about the error, and then paste that information for me.
Thank you so much for your kind words! I also love that TUNG's only logic component is the inverter. It means that everything is built from the simplest of principles. Zero abstraction makes the circuits so conceptually beautiful.
However, for the sequel -- Logic World -- I've decided to include more high-level components. You get built-in XOR, AND, D-latches and a few others. I thought long and hard about this decision, but ultimately I think it adds more value to the game than it removes. That said, I'm planning to have a 'hardcore' mode which restricts your logic component selection to the TUNG set.
As for shrinking/abstracting boards, I don't want to add this to vanilla. I really like that the game has you building sprawling, building-sized machines where you can walk up to every individual part. However, Logic World has great modding support, and board compression could absolutely be added by a mod.
Thanks for playing, I'm glad TUNG brought you some joy :)
Making a video game is really hard, and making a good video game is even harder. This is our first major project, and to be honest we were quite naive with some of our old time estimates. But the release absolutely is in sight. We don't want to announce a date quite yet, to avoid our previous mistakes, but the announcement should be coming quite soon.
You can check our development blog on logicworld.net for updates.
This game is so fun! I have a lot of suggestions for it, but I have four suggestions that are low-effort/easy:
- Use Q/E to fly up/down
- Press space to pause/resume time
- Additional mode for dynamite: "detonate on impact"
- Add a "UI scale" slider. On my 4k monitor, the UI is extremely tiny and hard to use.
Thanks for making a fun game, and an excellent showcase of ECS physics!
This was really fun. Super cool concept. Challenging but not impossible, which is a tough balance to strike, especially in a jam!
I only have one big complaint: if I press "R" during the the death cutscene, the level resets immediately, but I can't actually control the character until a second or two later (whenthe death cutscene would have ended). I assume this is a bug, but it was a very annoying bug.
This is your first game on Itch, is it your first game ever? Because if so, that was an extremely impressive debut. Nice work!
For what it's worth, most Unity game developers agree it's dumb. There's a thread on the Unity forums full of people complaining, with the Unity developers telling us that we don't actually need it, and that we should suck it up and program our own custom keybinding UI for every single game we make.
Gah.
Tom, this is fantastic. The character movement is satisfying (although I wish she stayed on the ladder when she stopped climbing), the art and animation are top-notch, and the music is quite charming, despite your excusing. The end screen made me laugh out loud 😄
I hope you make more games in the future :)
Absolutely loved it.
- the art is charming and very cohesive
- everything feels very polished, with all the little animations and effects during gameplay. It's a joy to play!
- Ryden's quips during gameplay were hilarious, and did a great job of setting the tone of the game
- the gameplay itself is simple but very well-executed and fun. I get totally focused and "in the zone" when I play RR, which is a difficult thing for a game to do.
A few points of criticism:
- I don't feel like the plot was explained well. I wasn't ever really sure what was going on.
- It was very frustrating to have to start from the beginning of the game each time. It would be nice if you just restarted from the level you were currently on.
I made a video with some highlights of my time playing the game:
Really fantastic work, I hope this group makes more games together in the future :)