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Drift Jet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #37 | 2.148 | 2.308 |
Aesthetics (Art or music) | #41 | 2.435 | 2.615 |
Your personal opinion | #41 | 2.292 | 2.462 |
Overall | #53 | 2.113 | 2.269 |
Use of chosen theme | #69 | 1.575 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
The little Ghost-Chasers
Any pre-made / AI assets used (if applicable)
No, only certain audio samples used for the music. No ai used
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Comments
The music is good but the controls are confusing even with a controller, next time i'd recommend making one level as a prototype and after you got all the mechanics ready and polished (as polished as possible for game jams) then make more levels
that's what I did though? I had 3-4 playtesters testing 7 different builds giving constant feedback. Admittedly the last 2 levels (cherry blossom and forest) had very little testing as I was running out of time. If those were issues I'd love to know why because after the jam I intend to revise the game as it is and make a "Jam Edition" of it. it's definitely not a good jam game because it takes more time than the average jam player is willing to put into understanding the controls and physics intuitively. If you're willing I'd like to hear more about issues you had with it, criticism is always helpful if it helps make the game better. Thanks
it was hard to fly off the ground mainly and in the first level i got the spaceship upside down
I dig the whole wipeout vibe in general and love the we the way the 3d menu feels, very slick business. I was insanely bad at it but i liked comically bonking off everything and crashing into all the cherry trees while the awesome jungle music plays. Very nice work ✨
Yay!! someone understood the music, I was inspired by PS1 jungle and racing game soundtracks. I listened to a lot of Tokyopill's "Tokyo Drift club" album while making levels so that was also an inspiration. Also super glad you liked the menu, I've been iterating on that system I made for a couple jams overhauling it every time to make it more interesting and expanding it's capabilities
I really like the 3d menu. Also, the zero friction physics on the ground made it a lot easier to get used to flying the craft quickly. I feel like thats a mechanic a lot of flight games should add in for tutorials to get used to things. Well done.
so funny thing, if you weren't slippery on the ground the plane wouldn't be able to lift off at all LOL. The way I have the physics implemented necessitates the slipperiness. However I don't intend on changing it because it means that the player has a bit more room for error especially when contacting walls and such. Glad you enjoyed!
After getting used to the controls (Keyboard), it was pretty fun! Good work :)
Yeah several people mentioned the controls were a bit iffy but I'm glad you got it figured out! thanks!
Cool game! Just a little bit difficult to get the hang of the controls, maybe try adding mouse movement
Glad you liked it! As for mouse movement, what are you thinking? Something along the lines of War Thunder?
For this small amount of time and the fact that is 3D it’s pretty good, maybe slower music :D good job.
Thanks! as for the pace of the music I was directly inspired by old PS1 racing games. It's meant to push you to be faster and take every corner with finesse and speed! I'll keep it in mind though thanks!