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The music is good but the controls are confusing even with a controller, next time i'd recommend making one level as a prototype and after you got all the mechanics ready and polished (as polished as possible for game jams) then make more levels

that's what I did though? I had 3-4 playtesters testing 7 different builds giving constant feedback. Admittedly the last 2 levels (cherry blossom and forest) had very little testing as I was running out of time. If those were issues I'd love to know why because after the jam I intend to revise the game as it is and make a "Jam Edition" of it. it's definitely not a good jam game because it takes more time than the average jam player is willing to put into understanding the controls and physics intuitively. If you're willing I'd like to hear more about issues you had with it, criticism is always helpful if it helps make the game better. Thanks

it was hard to fly off the ground mainly and in the first level i got the spaceship upside down