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Little baboon

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A member registered Dec 19, 2021 · View creator page →

Creator of

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(1 edit)

Thanks!

Yeah you're right, I didn't have time for a proper tutorial

Yeah, I didn't have time to make a proper tutorial.

I added text on the top left when you start the game, but I should've made it more visible.

Thanks!

And I added the sword 2 hours before the submission, glad you like it :)

Yeah, I knew something was missing lol.

Thanks for the feedback!

I like the art style but I didn't expect it to be a clicker game

the car is really fun to drive around but the environment doesn't have depth, the best way to get it is with volumetric fog and add a simple texture for the terrain

other then that, I know how hard it is to make working cars so I love that part of the game

This game is very funny and the sounds are really good.

The art style is also very good but I feel like the theme is missing

great game overall!

It's a fun game but I felt like I didn't do any damage to the boss at the end, so maybe a health bar would've been nice, sounds would make it better but I saw in the game's page that you plan on adding sounds.

l like the grappling mechanic

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I really like the randomly generated environments and the grappling but I feel like the environments felt a little blend, You should add different rock types and make the chest have some glowing effect. the drill felt a little slow at first

But the game is really fun!

It's a nice story game but I feel like the generator mechanic is overused, I really like the driving part, the mines were scary, and you don't see many games with a dialog system.

It's a fun story game but next time, try to not use other assets, it saves time but people don't like it, I feel like your game could've been better without them

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I liked the fishing mechanic, but I feel like the art style isn't consistent, I would recommend you focus on one art style instead of 2D pixel art and 3D low poly in the same game.

But it's a nice experience!

The sounds are very funny and I'm not sure but the worlds feel random everytime so it's really cool, I would love if the start speed was quicker, even though you can upgrade it, it still feels really slow

It's really fun, but I feel like you look more at the mini map then the actual game.

Still I liked it a lot and it's very original

Good game, the UI is a little messy but after you understand it, it's really fun. I think I accidentally healed the other team and I died, but still very fun game

Being a cocaine mule was never this fun, the sound and art is really good

The balancing is a little hard but we got there at the end

It feels like neverhood and I like it

The music and pazzel mechanic is really fun

I liked the doors and mind fog puzzels, the fast paced small puzzle solving is fun

The picking up mechanic is very funny and I liked the mona lisa but it feels a bit slow

The rain and water looks really good, I feel like the objective wasn't really as clear but the visual aspect was very nice.

Ngl the whale scared me

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It has a little too much info right at the start but I like the management aspect

You don't see it in a lot of medieval style games

This looks so good, the art is really clean and the gameplay is very story based but I love it!

changed the game description to include the git project

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For a 24 hr game it was good.

You can kinda cheese it with the cooldown, when you spam spells and the mana gets low there is no penalty for it getting to 0 so you can still spam the spell

I would've added so when it gets to 0 there is some time until you can use it again

But good job overall

Thanks for the kind words.

I added the monalisa as a joke but you can pass it cuz it only does 70 damage (I know it's not a good design but I had to add it in)

I'll send the git project in a few days (i'm not home rn)

The visuals and sound are amazing and in my opinion thats the best way to tell a story

The movement is very fun altough i didn't understand where to go. overall good job!

it was hard to fly off the ground mainly and in the first level i got the spaceship upside down

As a fellow isometric game maker I like the games art style! I can see that you ran out of time with the arrow towers but its a game jam after all so all good

The music is good but the controls are confusing even with a controller, next time i'd recommend making one level as a prototype and after you got all the mechanics ready and polished (as polished as possible for game jams) then make more levels

Feels a little like pacman but some ghosts have different movement and powers, altough after a while i had around 12 ghosts in the game, idk if there is max ghosts in the game but if not you should had it :) it was too much to handle. But overall the game is pretty nice!

It's a very fun game with nice puzzles, has said, you can get softlocked but its a gamejam game so it is expected but the cloning mechanic is very good! The controls feel good. Good game overall!

Very nice! I like the puzzles but there is a bug where you can place the cubes on the block picker and it stops you from taking other blocks, but overall i liked the mechanics 

I like the lethal company look! but for the parkour parts maybe next time don't have a void there, maybe have a pit with spikes instead, but overall good job on the game!

the combo with the glowing orbs is a nice mechanic but sometimes the boomerang flew to the right even when i didn't aim there

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Making a multiplayer game for a gamejam is crazy! more sound and things to do, like maybe coins to collect and shop for upgrades would've helped but i understand its a game jam ;) overall good job!

EDIT: like a wise man once said: "I like being a minor"

Im not even joking if it had more levels and sound I would've bought it on steam. the mechanics are one of the best!

the only reason I think not many people played it is because its not playable in browser. but genuinely i think you should try to publish it, some polish is needed but as a prototype its very good

the gameplay is good but the art style isn't consistent, next time if you're using other assets try to get ones that have the same art style.

 and maybe make the animals instead of getting deleted make them slow down and then delete them so the player wouldn't see them being deleted.

but overall good job it was a really fun game!

the art style is nice but the UI is a little buggy (the reset button after you lose don't work for me) and I would've liked a tutorial at the start but its expected in gamejam games.

the turn based movement was good but maybe next time if you're doing it make it a little quicker