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A jam submission

shooty jumpView game page

Get back what they took from you...
Submitted by dreggoon (@dreggoon), ObamaItches, Angelo, flaggernaught — 1 minute before the deadline
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shooty jump's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I love the art style, the gun is adorable. Dangerous but adorable. It took me a while to figure out how to use the shooting mechanic for movement, it's a little tricky. If you want that to be a skill-based thing that's great otherwise if you connect the facing direction to the mouse and just movement to the keyboard that could make it much simpler for the player. The GDD is great I love the visuals that you included. I did not encounter any real issues, so the game is quite playable. Excited to see more adventures.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1b3xq-tY0uys_VRGG3Ch5h9mug-zZ2zTKyS7voDKn_Bk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A puzzle platformer where you shoot to jump! Use spacebar to jump and double-jump/aim. Use the mouse to shoot. E to talk to some npcs.

Please explain how your game fits the theme:
Hope you have fun!

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Comments

Submitted(+1)

The game is great, but I am having a pretty tough time with the fan section, ignoring that, I really like the movement and all of the celeste like mechanics, although it is definitely harder to play than celeste due you having to use the mouse to shoot. If you could shoot in some other way than I would definitely like this even more! As it is the way you submitted I think it is still a really solid entry so good job!

Developer

Thanks so much! I appreciate the feedback.

Submitted(+1)

I really like this game. The movement was solid, the recoil was tuned in just right, and the ambiance fit really well. Incredibly solid entry. Good work!

Developer

Thank you!!! We really appreciate it.

Submitted(+1)

Dope game. The movement felt really fun and I loved the pace at which you introduced new mechanics. Giving me heavy Celeste vibes in the general game layout and introduction of a new mechanic to center the levels around every once in a while.

Developer (1 edit) (+1)

TYSM! It was definitely inspired by Celeste lol; we would've mixed and matched mechanics more if we had more time.

Submitted(+1)

Really fun mechanics! I was really struggling on the big fan level always coming just short of the exit, how are you supposed to get past that one?

Developer

Thank you!! I'm sorry the fan is a little frustratingly hard because we didn't have a chance to do a lot of playtesting. You can kind of cheese it by hugging the right wall near the fan and you'll get sent down enough in front of the doorway to be able to shoot in. Otherwise I just jump and change into gun form with a good angle and shoot from the middle, which sometimes works.