Very unique and neat controls. My max is a little over a kilometer, the only gameplay elements I'm confused about is when the abc screen goes crazy and what the screen with two buttons is even for. I just kept pressing the two buttons whenever the screen said something. The gameplay loop reminded me of old FNAF games where you must do repetitive tasks in a single environment to not get overwhelmed. Super cool!
Froodle
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Adding another comment as I came back to play the game again. So happy to see a stat screen with a graph!!!! Seriously awesome the game is peak now. Also I broke the game in a completely different way than previously by recursively spawing bees and angry kitties from bees and angry kitties and grinded money in a single wave until I had all shop upgrades maxed out (like reached their max price). Then, on one of the following waves, feeding cats right as they spawned on the left hand side of the screen somehow bricked the spawning system and I got no more customers anymore, the wave wouldn't end, and the only way to get out was shooting myself into bankrupcy. 10/10, incredible game. (Attatched is screenshot of game while no customers were spawning anymore.)
Really fun game. I went entirely without the shop upgrades. Purely interest maxxing, compounding interest investments in my shop and then made fish tastiness scale with interest.
If you ever go back and add onto the game, logging and displaying your balance graphically throughout the run would be really fun at the end as a reward. That, and an endless mode would be the only things I'd add. Super simple, fun gameplay and really charming art! 
This is awesome !!!! I loooove 3d speedrunning games and this is just up my alley. I felt the sensitivity was a bit wonky, felt like the out of enemy sections vs in the enemy sections somehow had different sens values? I have no idea if it's just me but the transition felt a little wonky. Otherwise great concept and very fun movement :)
You're right on the money with this feedback. The different blood types have a stat sheet that effects the resulting projectile and none of that is comunicated in game. We've gotten many simmilar comments to this and it's one of the first things we want to improve if we decide to keep working on polishing and expanding this current gameplay loop. The wave system is much more PvZ than CoDZ, it's just on a timer and the idea was that to not be overwhelmed in later waves you'd need to be efficient in clearing out all rooms on the map. Maybe this wasn't the greatest approach and I'll absolutely share your thoughts with the team.
The best of the many gun shooty games I've played for this jam. The shoot/reload mechanic is so nice. My one gripe is that you couldn't really keep the rotation from beating one screen and starting another. I found myself having to awkardly rerotate so i could shoot back again after every level clear. I imagine you could solve this by having the rotation control not be handled by the mouse but instead something like a joystick
That's a really high score!.. But not the highest we've seen. We were sent this results screen shortly after launch of a player with a million points lol. Super happy you enjoyed it though! Can't wait to play your game too. It's one of the ones that caught my interest as i was skimming through the submissions so I'll get too it eventually. Think there's like 40 other games ahead in my backlog rn
Our target audience is the hardcore honer fps player so it's not meant to be for everyone sadly. It could for sure have a smoother difficulty curve but it's intentionally designed to be high paced and difficult for those who really like that type of game. I've had some friends I know love these types of games playtest and they reached wave 93 and had a blast so I'd say that's a success.
The best game I've seen in the jam so far. Didn't think much of it initially and said out loud to my friend in a call "Man i wish this dash did damage that's such a missed oppertunity." Then i pressed tab and guess what! The small art in the cutscenes is dope. The name is dope. Slowly building your combat abillities and possesing the different characters is dope. THE SOUNDS?! God you guys got some good sounds. Whoever made those be proud of yourself. Setting up and dashing to kill 6 skeletons and hearing that noise be multiplied on top of itself was really satisfying. Great job!
We thought of making a game simmilar to this. It's absolutely a cool concept but I'm lacking a sense of difficulty or "fail state" in this. Maybe having to beat a level within a time limit would be nice? The way it is rn I found myself just not caring what my current hosts hp was at since if they died i could just call the nearest one too me anyways. But i really like the theming! Cursed ghost blade some pirated found is a sick idea for this type of possesion hopping game






