Cool mechanics especially once the teacher starts walking around after a couple levels, great job! I like the unique level design too as you get to the later levels but wow the train level was pretty hard, I kept falling off
Kebb
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Glad to hear you liked it and thanks for playing all the way through, that's awesome! I definitely have some ideas on how to further expand on these mechanics but simply ran out of time during the game jam. I'll probably keep tinkering with this project for a bit to see how much more I can get added though
Thanks really appreciate it! Yeah I used noise to get the weather somewhat realistic (or at least better than completely random). When I put on a debug mode you can see how like weather bunches up into distinct clumps depending on the noise values at each specific tile. Took a bit of tweaking the noise frequency and other variables but pretty happy with how it turned out. 
Nice game, I had a lot of fun playing this one! It sort of reminds me of superhot a bit. One possible improvement: for a game where it feels like you're trying to move really fast I think some of the timings for things felt a bit drawn out like shooting reload and getting someone else's time. You wanted to be quickly moving but had to wait for long animations
Fun game, great job! Wow that difficulty sure did ramp up fast starting on floor 30 but once I got used to the fast pace it wasn't too difficult! I really liked all the different weapons you added but early on it was hard to tell if some weapons were actually doing any damage. I'm guessing the enemies just had much higher health so something like a health bar could have been helpful
This is probably my favorite puzzle game from the jam I've played so far, great job! The various tile transformations and conveyors made for fun puzzles and I also really liked the clean UI. One thing that I think would make the game a little easier to understand would be to update producers and consumers to visually display what they create/expect instead of having to manually hover over the tiles since the hover also takes awhile to display
Thanks! Yeah totally understand that its a bit confusing at first. I was definitely struggling to properly teach the mechanics during the short time period. Was planning on making a short animation after a round to show the weather moving over the weekend so players can better understand how the weather moved but just ran out of time.
Very fun game managing all the different resources while also trying to fight off the waves of enemies. Difficulty definitely ramps up pretty quick (or could be a skill issue) I made it to around wave 7 or so and got obliterated after my army got too low and couldn't recover. Game looks very nice and polished as well and I love seeing the units hop around. Good job!


