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SubLuminary

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A member registered Aug 02, 2024 · View creator page →

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Too true.

P e r f e c t

Reminds me of Game and Watch games.

Reminds me of the Chrome dinosaur game.

I may be mistaken, but the speed of the player is probably unintentional, but it feels like trying to control a waterfall with a bucket. I also do not think that the limitation is present at all. That aside, I do like the aesthetics of the game :]

First off, the art of this game is great! I would probably make it so that you can control the movement with WASD or the arrow keys. I encountered several bugs and was eventually blocked from progressing, but if you can take the bugs out of the equation I think that you are making a solid deck builder.

That was sick, something I would add to keep things fresh with the sfx is to slightly randomize the pitch so that you have a different sound effect each time you fire.

That is probably the biggest compliment I have received this year, glad you liked it :]

No, you.

This game is good at horror, but it is not really for me. 

It's a very solid game for your second game jam ever. I think that it would be a good idea to communicate more information with the player. It's a little tricky to understand how the distractions work at first. 

The music is super funky! I have thought of a game with a similar concept before and I think you executed it was executed well here. I think that maybe letting players see a little further ahead could be helpful.

Thank you very much =]

This is solid, although one thing I would probably change is making it so that ammo is automatically picked up when the player is close to them, the less buttons players have to remember the better.

Thanks for playing!

:0 I love this, the globs are so cute! It reminds me of a lot of the mini games from the Wii Fit series.

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The aesthetics of this are pretty cool, unfortunately I have consumed too much brainrot in order to comprehend how to play this game. Also, my game and your game are kind of similar since both of them are definitely not made for everybody, although the reasons why are definitely different.

I liked  the lock animation I thought it was really cool. Also the freedom motif getting used here is really smart.

I liked the music and the constant sliding music, it was a nice short experience.

You are welcome.

Truly the game of all time, glad you enjoyed it =D

Fair enough, I will add in retry buttons. All of the bad things about this game are either an artistic choice or a demonstration of my incompetence, so I could say that the lack of retry buttons was on purpose  (It wasn't)  But seriously, it is refreshing to see someone critical of the game.

Love the aesthetics

Wow this is so cool! It reminds me of a flash game I used to play back in elementary school.

Thank you for playing!

Multiplayer in particular was a really dumb thing to have on the rubric. The only thing that I would want to add at this point would be to make it so that the game is judged in a separate portion, like what Digital Video Production does. Anyways, it looks like you are doing amazing with your game so far, I hope that we can both make it to nationals =]

So, fun fact, I am the one that caused all of the changes to the rubric!

Hi DomC! I just saw this and I am glad to see you are doing the event again this year!

Reminds me of Artindi's "How to Fail at Game Development" series. Great job =]

Lookin' cool :D

Sounds great, will do :D

Awesome job with this game! I'd appreciate it if you checked out my game as well. A bit of feedback in case you'd like to continue improving this game, the UI is a bit too big for my tastes, I'd probably recommend making it a bit smaller because right now it feels like the center of the screen is like a small window surrounded by a wall of partially transparent grey. 

I actually just sent in an email to the organizer of competitive events, Jen Staley, about some changes I think should be made. Also thank you for reading my postmortem, I know it was kind of long, but I had a lot to say and it felt good to let go of the game.

This game is awesome! I wish that the games for FBLA were judged by how fun they are and not how they are presented but it is what is. I was originally going to make a puzzle platformer this year for FBLA, but the topic was not very easily compatible with one.

Hi there! This year, I competed at nationals in Anaheim for FBLA and was wondering if you could check out the game I made and tell me what you think about it. I ended up not making it to finals, but I'm honestly happy about that because it felt like this year's topic was really bad, and I'll have a better chance of making a game which I would genuinely be proud of next year. For context the topic this year made you have ethical challenges in your game and that's pretty hard to do with making it a full blown story game. Anyways, I'd really appreciate your feedback if you have some time, the game is called "To Agree or Disagree" and I have it as a browser game on my profile.

I finally finished To agree or disagree, I didn't place at finals, so I'm going to try again next year. Let me know what you think of it :]

It felt like you should be able to start going a bit faster. It felt very slippery, but if that's what you're going for, then maybe that's a good thing

Thank you so much for playing! I'll be sure to fix all this stuff in the next update. The problem of needing three hands to control the game fully is the biggest problem, I'm going to fix it by designing the game to only need two of the three actions at once. The three being shooting, solving math problems, and moving.  Thanks again for the feedback :D

Ok, this has some pretty interesting movement. I think it would be cool if spinning on the ground allowed you to ice skate on the ground, kind of like how Super Mario Galaxy will enable you to, but this would come at the price of vertical mobility. Maybe you could use this for some tight platforming. The camera is pretty sensitive, but, if you give the player the ability to change its sensitivity, then you'd be fine. I've noticed that for some reason, the camera snaps around sometimes, and I'm not sure why. Whenever I climbed to the top between the two pillars, I noticed that your player doesn't wall jump very far, so it's pretty challenging to get to the top. That's all the feedback I can give for the prototype, but I'm sure it'll become an awesome game :D

I'll try again and finish this comment once I do... Ok, I lasted up until wave 3, and yeah, your interface works, I'm just used to the interface from Minecraft, and this is a bit different. It's pretty fun, but here are some things you could do to improve the game. Try randomizing the sounds a bit more, I use Godot just like you and I noticed that you randomize the pitch of many of the sound effects within your game, which is a great start, but consider adding a couple more to things like weapons so that there will be an even greater variety of sounds within your game. Maybe it is just because I am new to your game, but I had a tough time dodging all the projectiles and enemies. It's good for a game to be difficult, but make sure that it is still fair, since you don't seem to be designing a rage game =). Some of the upgrades do not feel very impactful, like the ones that increase the fire rate of your guns, but only by 1%. Maybe consider upping some of the stat increases. 

That's all for now, but I'll keep testing out your game as updates roll out. I know the feeling of not getting much feedback, so I'll make sure to give you plenty.