Really great work! The concept for the game is really unique and it was excecuted very well. The art is also spectacular! I'd love to see you expand upon the game after the jam is over!
Play Cookbook
CESSATION'S COOKBOOK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #214 | 4.500 | 4.500 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #328 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the concept of this game. Eating monsters to strengthen yourself, and having to make a choice of which one to strategize. It would be nice to see if the scan ability also gave an idea of what skill you might learn from them. Combat was interesting, and I am intrigued where the story might go. That lil jester seems sus. Good job!
- The sound track is fantastic and fits the pixel graphics. The concept of the game has a lot of promise for a more story focused version in the future. The simplicity of the controls pared with the possible complexity of the actualy gameplay (in respect to the abilities) makes it feel fun and exciting. It doesnt feel too easy or too hard either. Unfortunately the shadow theme can be seen as vague in some ways, but especially alchemy is implemented cleverly. I enjoyed playing this.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Mhm! It's linked in the description on the game page AND linked in the downloads.
Is your game set to Public so we can see it?
Yes!
Tell us about your game!
Cessation’s Cookbook is a turn-based combat RPG about helping a jester achieve immortality by eating monsters and dying gods. The player must battle through waves of enemies with standard timing-based RPG combat, but once they defeat the first enemy each round, their player character consumes it and gains a corresponding upgrade. This forces the player to decide which enemies to defeat for their upgrades while dealing with the others’ attacks until they can end the phase.
Extra Notes
Feedback is really appreciated! This is my first game and I had to rush quite a lot, but I would like to keep working on this, so please let me know what you think.
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