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aggressive_potato

36
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4
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A member registered Dec 20, 2023 · View creator page →

Creator of

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This was a cute game, I love the art style, dialogue, the creatures, and picking up coins was super satisfying, really good job

Unfortunately when I went to buy one of the last items it went to a black screen and crashed (console errors), but I would love to see what was supposed to happen - but regardless enjoyed it!

GARY

Love the graphics and arcady space shooter feel, quite difficult too which was nice

The high score in the web version wasn't working for me, it said my score was 0, and my only critique would be it's quite hard to tell where the edges of the map are, but apart from this I really enjoyed it - awesome job!

But I just wanted to start the game :(

Very fun, very aggravating! Reminds me of the old interactive loading screens back in the day

The desktop level was the most difficult for me and I just couldn't get them under control. Nice job!

Ah that's really unfortunate, and definitely not intentional! It's always when you submit that the bugs come crawling out, but thanks for finding something I can fix, and taking the time to play

I can't take much credit for the art style, except for the detective + chef whiskers (thank kenney!) - but I'm really glad you enjoyed it, thanks!

Glad you enjoyed it, thank you for giving it a go!

100% try talking to the mayor of your local town - you won't be a stranger anymore and can talk to anyone!*

Thank you so much for your feedback though!


*this may not actually work

Thanks, I hate this...seriously though this was actually really good! I heard that splat sound more than I care to admit, but I loved the animation and jumping up again. 

The treadmills caught me out so many times with the different speeds, etc

The one thing that bothered me was that if you fall to far it resets you, which doesn't give you a chance to recover, even if I'm going straight down it would be nice to show that, but otherwise cracking job

This was fantastic! I loved the minigames and the audio, very stanley parable vibes but completely caught me off guard, then playing into it was so much fun. Really creative and funny!

This was annoying, creepy and fun, good job! The message at the end was cool.

Agree with the other comment about after the first level I didn't feel like I was going backwards, but I'd like to see what that would be like. I also think it would be cooler if it felt like the hacker was messing with you a lot more - some of the obstacles kind of felt like regular game obstacles - and then some other ones REALLY felt like I was being messed with, I'd love to see that leaned into more!

For a first game jam game this is really cool to see!

I know you said the known bug was the animals moving randomly but I laughed at all the animals bouncing around out of their pens.

The advance week features reminded me of some old sim games that I used to love to play and was really nice. I'd love to see you add more features, specific animal needs, etc

Some feedback would be it's quite slow to walk around your zoo, especially when it gets larger. I quite liked seeing everything when I was placing a new enclosure so it would be cool to be able to go to this view and see everything at once. Also some (optional?) snapping would be really nice when placing enclosures.

Great job!

This is a really cool idea! Good ramp in difficulty and showing the new blocks you place

As you mentioned it would be really nice to have a restart button as I had to refresh the game a couple of times. I don't know if it would make it too easy but also a highlight or preview of how far the arrows make you fly would be nice too!

Also I know there wasn't a lot of time and this is more work, but it would be nice to have a confirm before starting the level - as sometimes I misplaced blocks but couldn't undo my actions

This is really promising though and a lot of fun to work through :)

Tried to play, but I'm getting a black box and some console errors unfortunately - game isn't loading

Awesome game for your first one!

Love the shoot sound effects, and was genuinely sweating trying to refill bullets and build towers at the same time! Honestly solid prototype and would love to see what more you'd add in future

Thank you so much!

Very chill vibes. I like the concept! It's got a nice balance between making sure the ball is big / small enough and not hurting the paddle. I love the art style!

Classic comment. 

For real though really appreciate the feedback and you checking out the game!

Thanks so much, glad you enjoyed it! Best of luck to you too

This was fun to play! Really enjoyed grabbing all my friends and then panic throwing them, pretty stressful to grab new ones when I didn't have enough but really cool concept, especially when it zooms out during the chase. Great job!

Interesting concept, as others have mentioned the opponents do play fast so it's a bit hard to see what's going on, but it also makes it fast paced! The amount of cards is really cool and does make it feel like there's a lot of variety and ability to expand. Would like to see a version with some effects / polish on top! Good job!

Ah, I think I might've left my debug code in for testing the death sequence, sorry about that! But thanks for checking it out!

Not gonna lie, turning around scared the absolute bejesus out of me. But what a really cool concept! The music was lovely and so satisfying when collecting the lights. Felt very crunchy. 

It did take me quite a few times at the start where I couldn't quite figure out what to do, but once I got the hang of it I really enjoyed it.

I really love this! Really creative and fun level design, at first it seemed pretty simple, then it clicked that I could freely go back and forth so many times to change colours and the puzzles got really interesting and actually pretty hard. Really good job on the game

Thank you so much! 

Yeah I think I have a bug there, you’re definitely supposed to be able to see where you’re going, thanks for reporting. Appreciate it though I’d love to develop it further :) 

I enjoyed this, really fun sounds and effects, reminding me a lot of Rayman at the start. I liked getting better and remembering the combinations. The swirly effect made things a lot more stressful but a good challenge.

It took me an embarrassingly long time to find firewood at the start but really well made game!

I'm really intrigued by the premise of the game, I like the art and the parallax backgrounds! Well done :) 

Ah that's a pain, I hadn't seen that but that would make it much harder to play! Apologies, but thanks for reporting it and playing :) 

Thanks! Yeah I don't think the "good" path is as fleshed out as the "bad path" currently, I'd love to do more with it. Appreciate it :)

Thank you! Are you sure you don't want to give in just a bit though?

Thanks, that's useful feedback. First time creating patrolling guards, so I can look to tweak how they behave to make it harder, and they're not too smart yet.  Glad you enjoyed it though!

This was a fun concept! As you mentioned pretty dark lighting, but I kinda like that since you feel a bit more like the monster in their element attacking Greg, it would be fun to play with some night vision or something. The stun effect was really good and feels like you get hit pretty hard.

I'd love to see how you could expand this with different arcane characters being given to the monster to hunt!

Woah, the vibe for this is beautiful. A little heart breaking but in a nice way, and I really like your take on the theme!

I loved reading all the little photograph descriptions, and the music / sound was perfect! Not gonna lie, I got a bit choked up at the ending but really stunning. Honestly great job

This was fun, I haven't had to stress craft while running away in a long time! Everything played really smoothly and the art and the music were great. Really good ambience and feeling. There was a good ramp up in difficulty too from the starting map.

Small complaint that every time I ran over the plaques the instructions would pop up in the middle while I was trying to run away or do something. It would also be nice to have a recipe book or something, since I couldn't always remember the combinations.

Really good fun and well done though!

Really enjoyed playing this, I wanted to know more about the story and what happened to the town! Really nice art style too, I could play a lot more.

Small bug (but nothing bad) if you use the lantern after the first gate, you get the dialogue for the star across the bridge but you can't see anything, confused me for a second before I used the lantern. Overall really good job though, congrats!

Thanks! Ah yeah that makes sense, the camera could do with tightening up a bit, will add to my list of improvements

Loved the art for this game and the concept was cool. Enjoyed deciding which enemy to get rid of first, and what interesting skills you'd get from eating the enemy. Little bit stressful at times, especially when I kept missing the good hits. Really fun and pretty polished!