I really enjoyed this! Lots of fun to flick through and find what was trying to stop the bomb and the gauge was SO annoying. Very fun!
aggressive_potato
Creator of
Recent community posts
This was a cute game, I love the art style, dialogue, the creatures, and picking up coins was super satisfying, really good job
Unfortunately when I went to buy one of the last items it went to a black screen and crashed (console errors), but I would love to see what was supposed to happen - but regardless enjoyed it!
GARY
Love the graphics and arcady space shooter feel, quite difficult too which was nice
The high score in the web version wasn't working for me, it said my score was 0, and my only critique would be it's quite hard to tell where the edges of the map are, but apart from this I really enjoyed it - awesome job!
Thanks, I hate this...seriously though this was actually really good! I heard that splat sound more than I care to admit, but I loved the animation and jumping up again.
The treadmills caught me out so many times with the different speeds, etc
The one thing that bothered me was that if you fall to far it resets you, which doesn't give you a chance to recover, even if I'm going straight down it would be nice to show that, but otherwise cracking job
This was annoying, creepy and fun, good job! The message at the end was cool.
Agree with the other comment about after the first level I didn't feel like I was going backwards, but I'd like to see what that would be like. I also think it would be cooler if it felt like the hacker was messing with you a lot more - some of the obstacles kind of felt like regular game obstacles - and then some other ones REALLY felt like I was being messed with, I'd love to see that leaned into more!
For a first game jam game this is really cool to see!
I know you said the known bug was the animals moving randomly but I laughed at all the animals bouncing around out of their pens.
The advance week features reminded me of some old sim games that I used to love to play and was really nice. I'd love to see you add more features, specific animal needs, etc
Some feedback would be it's quite slow to walk around your zoo, especially when it gets larger. I quite liked seeing everything when I was placing a new enclosure so it would be cool to be able to go to this view and see everything at once. Also some (optional?) snapping would be really nice when placing enclosures.
Great job!
This is a really cool idea! Good ramp in difficulty and showing the new blocks you place
As you mentioned it would be really nice to have a restart button as I had to refresh the game a couple of times. I don't know if it would make it too easy but also a highlight or preview of how far the arrows make you fly would be nice too!
Also I know there wasn't a lot of time and this is more work, but it would be nice to have a confirm before starting the level - as sometimes I misplaced blocks but couldn't undo my actions
This is really promising though and a lot of fun to work through :)
Interesting concept, as others have mentioned the opponents do play fast so it's a bit hard to see what's going on, but it also makes it fast paced! The amount of cards is really cool and does make it feel like there's a lot of variety and ability to expand. Would like to see a version with some effects / polish on top! Good job!
Not gonna lie, turning around scared the absolute bejesus out of me. But what a really cool concept! The music was lovely and so satisfying when collecting the lights. Felt very crunchy.
It did take me quite a few times at the start where I couldn't quite figure out what to do, but once I got the hang of it I really enjoyed it.
I enjoyed this, really fun sounds and effects, reminding me a lot of Rayman at the start. I liked getting better and remembering the combinations. The swirly effect made things a lot more stressful but a good challenge.
It took me an embarrassingly long time to find firewood at the start but really well made game!
This was a fun concept! As you mentioned pretty dark lighting, but I kinda like that since you feel a bit more like the monster in their element attacking Greg, it would be fun to play with some night vision or something. The stun effect was really good and feels like you get hit pretty hard.
I'd love to see how you could expand this with different arcane characters being given to the monster to hunt!
Woah, the vibe for this is beautiful. A little heart breaking but in a nice way, and I really like your take on the theme!
I loved reading all the little photograph descriptions, and the music / sound was perfect! Not gonna lie, I got a bit choked up at the ending but really stunning. Honestly great job
This was fun, I haven't had to stress craft while running away in a long time! Everything played really smoothly and the art and the music were great. Really good ambience and feeling. There was a good ramp up in difficulty too from the starting map.
Small complaint that every time I ran over the plaques the instructions would pop up in the middle while I was trying to run away or do something. It would also be nice to have a recipe book or something, since I couldn't always remember the combinations.
Really good fun and well done though!



