I don't understand why your game needs to open in a new Fullscreen view as Unity is quite easy to implement a fixed UI scaler. The idea is to have a game play in the browser and I couldn't get past the forceful nature of putting me into a new window to play your game.
Play game
Ominous Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Playability | #719 | 3.500 | 3.500 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Based on my time playing this, and based on your interpretation of the themes from your GDD, I can understand where you decided to implement the usage of shadow and alchemy. And while the music and artistic style of the game were both nicely done, I found that there wasn't much I could do within the dungeon. The controls are straightforward, but by the time I got to the second level, I couldn't even place down any of the remaining candles I had in my inventory, nor could I press any keys in order to use items I had already learned how to collect. I'm not sure if this was something I personally missed, or something else, but I am still intrigued to see more of what this game has to offer. Good stuff all the same
- GDD Document seems good! Good job! Game I like the game and its mechanics. The crafting system could use a little more love, so it is more easier to do. I had to restart bunch of times at the start because I wasnt pay attention that space bar is also the button to put down the lights and the button to continue in dialogue. Ya cant put them back after mistake, which is annoying.
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
In our game, you play as a young alchemist who delves into an abandoned dungeon in order to cleanse the darkness from it.
The gameplay is about searching for ominous spots to light up, collecting raw resources and crafting potions and torches from them, as well as evading hostile shades in later levels.
There must be a reason behind why the shades exist in the dungeon, and it comes to you to find out what it is and then deal with it!
Controls:
W, A, S, D - movement
Shift - sprint
E - hold to collect
Space - place torch, drink potion, select item for crafting, continue in the dialog
1,2,3,...,0 focus item in the hotbar
scroll wheel - change focus in the hotbar
Esc - game menu (restart level)
Extra Notes
A more in-depth narrative story is inside GDD.
This was our first experience working in a team and our time management was a little bit off. ;)
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