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yarally1

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A member registered Nov 28, 2023 · View creator page →

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This is a solid submission! The art and animations look stunning. The water claw feels very satisfying to use. 

Mechanic wise I especially like the idea that these fiery enemies can ignite flammable obstacles. I would love to see you expand on this further. I was thinking that your own water based attacks could maybe quench the fire, giving the player more control over the environment or making it possible to give them something to protect.

Thanks man! I'm really proud of how everything came together. I set a goal for myself to finish this game and get it to steam after the jam. So more is sure to come!

<3

I'm very glad you liked my idea! Player speed has been on my mind as well. I will definitely consider to speed that up a notch. Your comments on the level design are really insightful as well. I had not considered that some players will (of course) not care about the collectables at all. Thanks for the encouragement :)

yes!

thanks! I think I fixed that issue today, but I’ll put it on my board to investigate!

😅

Interesting interpretation of the theme. Nice submission!

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Hahaha this turned into a self promotion thread. Who am I to change the format! Try mine :P https://yarally1.itch.io/sprout-of-control I'm really proud of the result

First time for me! Always wanted to join one and Thor finally got me to do so :P Worked on this project as a solo dev with my little brother who did the music.

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Thanks, your feedback is really constructive! I agree with your comment on the portals. I had been pondering about how to present them exactly for quite a while. Personally I like that you can't see the portal pairs directly, because that opens up a few level designs. I will experiment with this going forward, and try to communicate which portals to take through my level design. Thanks for sharing your thoughts on that :)

Only thing I want you to know is that there is a hint on the screen to help you solve level 8. Let me direct your attention to the  "18" near the flag. I'd like to hear if you can get it with that information! 

I also completely agree with you that the different mechanics are introduced much to quickly hahah. That is mostly because I wanted to show off as much from my idea as possible for the sake of the game jam. The finished game will be much slower pace.

 "I liked the game and played it to the end" --> Puts a smile on my face ;)

I really like the art of this submission! It's a simple concept, but is works and I think it's a clever implementation of the theme. Good job :)

Wow thanks! I couldn't ask for a better response :D

Really like these mechanics! The way of thinking required for these puzzles is actually really similar to my own submission. Great work :D

Thanks! My little brother did the music, this will make him very happy!

Really like the concept! I would make the first level a bit easier, or at least try to make it more introductory. I wasn't sure what to do at first. Then again, if you just call it a skill issue, I wouldn't argue :P

Thanks a lot man! I really appreciate the kind words