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How does your game bring our theme, The Error is the Feature, to life?
A coding glitch in an enemy really ends up hurting you in the long run.
Did you work in a team? If so, link their itch profiles.
Solo
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Didn't no use AI
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Comments
Not bad, quite an interesting game. But I was disappointed that you can't lose, so as far as I could tell, there's not much point in shooting at enemies.
Thank for checking out my game, I really appreciate it. Every time an enemy gets by you it takes time away from the clock and when you are out of time, "game over" It starts out slow and you have more than ample time to move around and kill the enemies.
-JF-
I love the art on this.
I am not sure why this version of the upload doesn't have the BG music in a loop. I thought I uploaded the version where that was fixed. It's annoying not to have the continue to play. Sorry everyone!
-J-
I don't understand the glitch, is it when you kill skull enemy will spawn more enemy hordes?
Cool art by the way (unlike my game's shitty art, it got awesome gameplay tho)
Yes, when the skeleton enemy is killed, that is the glitch as it increases the spawn time. But the spawn time code is the glitch, it can get out of hand. I did have to tame it down as it was literally locking up the UI because so many object where being spawned. (No, object pooling would not help here).
Thanks for checking out my jam game and the comment, I really appreciate any and all feedback!
-J-