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FEATURE CUBE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #54 | 3.727 | 3.727 |
Overall | #150 | 2.864 | 2.864 |
Innovation | #154 | 2.818 | 2.818 |
Fun Factor | #163 | 2.727 | 2.727 |
Gameplay | #175 | 2.727 | 2.727 |
Sound Design | #183 | 2.545 | 2.545 |
Art | #223 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
FEATURE CUBE is a game where you are stuck in a CUBE and you have to abuse bugs to escape the cube, or bugged objects. Every time you beat a level that bug will be fixed until there are NO MORE BUGS!
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
Since I lack from experience of coding, I had to use AI to help me code. I only used AI for that, everything else was made by me.
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Comments
The game froze and I couldn't get past level 3.
Wait. That’s interesting, do you have any proof? Because I have never seen such a bug in my game.
Nice theme integration. The hit boxes were a bit annoying and unfortunately I couldn't get past level 7, but I enjoyed the game.
It's a good idea, but man, hitboxes are way too rough
True. But what’s scary is that if I didn’t nerf them the levels would have been even harder. I will note that for a future patch of the game, thanks for telling me! 😄
Good game, but it can be a little frustrating with the wall mechanics.
To be honest some Levels can be quite frustrating with walls. For example Level 2, where for some people it’s hard to climb up the wall, or Level 6 where you can get stuck in a wall.
This is very in-theme. The variety of mechanics is nice. I couldn't pass level 7, but I enjoyed the rest.
Good work!
I am remaking it soon and making it easier. I wanted it to make it like the final level, and I didn’t wanted to make it easier than Level 6, so that’s explains why it is very hard and pixel perfect, including precise jumps in the start and some strategies that are out of this world.
Really appreciate the level design techniques and how you gradually increase the difficulty. I tried something similar in my game as well. Level 7 is impossible, btw 💀
Very well done!
To be fair the camera is a little bit messed up in that Level and it takes a lot of practice to pull it off. I will nerf it after the GAME JAM, and also in the Level 7 you can find two endings, but if it is too hard just try getting the ending in LEVEL 5 using the teleporter bullets and try to get the the secret area. Thanks by the way.
Great interepretation of the theme! :D
Was fun finding all the bugs
Thank you man, I appreciate it.