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Spincoder

24
Posts
1
Followers
A member registered Jun 29, 2024 · View creator page →

Creator of

Recent community posts

Hey, how'd you manage to play the game, cause I don't see an exe.

Great narrative and artwork. Can't wait to see the final cutscene.

Very nice art and sound, and pretty funny story. Kinda wish beating it was less rng based though.

Interacting with people can extend my life? Time to stop being an introvert.

Pretty cool movement for a rhythm game. Good challenge and music.

Pretty cool movement for a rhythm game. Good challenge.

Very creative, but a bit to janky for my liking.

Very creative, but a bit to janky for my liking.

I could of done without mashing E 400 times but neat game.

You have to submit the whole folder, not just the exe.

I don't use Godot but I'm pretty sure you need to include more than the exe for the game to run.

Trying to work while avoiding customers is pretty funny, though I wish the instructions gave me a little more time to read.

Great game.  Challenging and funny.  Almost everything is very intuitive, making the puzzle satisfying to complete.

Did you try holding the jump button?

Pretty creative concept and its fun to try and get a high score. I like timing the catches, but the slow catch speed does make the late game too dependent on the which powerups you get. Overall, good job.

Are there any instructions? I try attacking the enemies and they don't die, and I don't die when I run out of time. Very nice though.

Are there any instructions? I try attacking the enemies and they don't die, and I don't die when I run out of time. Very nice though.

Pretty cool concept, but the gameplay is a bit on the repetitive side. Still, its short enough to be enjoyable.

What do I do after the dash?

Polished game with good integration of the theme but I didn't like the sheer amount precision jumps.

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Good game, but it can be a little frustrating with the wall mechanics. 

I didn't really think the game was challenging, at least after I learned that you can move the portals. That should definitely be in the tutorial.

Good game, but if your going to have me swap between two modes, where I can't interact with the other mode's controls when in I am in the a mode, then you don't have to use different buttons. Have to switch between the arrow keys and Q/E feels very awkward.

...because you lost. Don't let the blocks reach the bottom of the screen.