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Bizard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #122 | 3.000 | 3.000 |
Gameplay | #142 | 2.889 | 2.889 |
Overall | #143 | 2.889 | 2.889 |
Art | #153 | 3.111 | 3.111 |
Fun Factor | #156 | 2.778 | 2.778 |
Sound Design | #161 | 2.667 | 2.667 |
Theme Integration | #169 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The player would spawn a lot of balls inside themself that would end up pushing them. We decided to use this as a movement mechanic to allow the player to fly.
Controls:
Left click - Cast magic
Right click - Dash attack
WASD - Movement
Escape - Pause menu
Game Mechanics:
Your mana is your health bar. If you get hit while on 0 mana you lose.
Eliminate enemies and projectiles by dash attacking through them.
A successful dash attack regains mana and a dash attack charge.
Use your magic to damage the boss.
The boss has four different stages based on its current health.
Did you work in a team? If so, link their itch profiles.
https://itch.io/profile/lilbigdubs
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
No AI
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Comments
The game was pretty good, especially as it was made for a 3 days long jam! The gameplay is fun and I likje how the health bar is connected to the attacks, making the player think about ressource usage. I don't know if it's normal but the dash seems to have no attack with it (it deals no damage).
Well, I absolutely love the giant bee in fact. https://becool3000.itch.io/beecool. Maybe the thing I like 2nd is that magic and rabbit poo doesn't hurt the giant bee at all! It stands tall, no it SOARS!
Wow I have skill issues for this game for sure lol. The main mechanics of ball launching is pretty interesting, and I like the constant push and pull of either having to spend resources to attack or save it for hp. The sound effects when you dash is also fun. I don't why you chose such a chill music track for a brutally difficult game though 😂
very amazing looks fun congratulations
I really love this creative concept of player's contrl. But it is challenging for me.(By the way, sorry if there are any grammar mistakes or if the tone seems off—I’m Chinese and my English isn’t very strong.)
Very fun game though i found it quite challenging, ill keep playing till i beat it
Three hours well spent!
very fun and challenging game
personally i would have made the honey less transparent as sometimes I couldn't see what was damaging me
and it would be nice if there was a restart button in the pause menu
overall very fun
Thanks for playing, glad you enjoyed the game. Sorry for making it so difficult; I didn't have enough time to balance the game.
I enjoyed the challenge
The 3 in Th3Dylan stands for 3 hours. <3
Really interesting and unique mechanic and I don't think I've seen anything like this. The idea of manifesting balls to launch yourself and attack is just comically funny. The boss itself is kinda tough due to the absurd amount of health it has and me having skill issue. I do want to suggest that you make the mana regen and consumption more prominent and smooth, so the player can have an easier time manage their resource.
Thank you for the feedback. The boss health should've been set lower. I tried to put it at a level that I found challenging but since I've been play testing the game all weekend probably isn't the best way to do it. I didn't realise the mana bar was a problem. It definitely needs improvement. Thanks for pointing it out.
Great idea resulting in an interesting gameplay! the art is very stylish, loved it)