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A jam submission

bhoprView game page

Submitted by TEST TONE (@testtoneexp) — 1 hour, 42 minutes before the deadline
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bhopr's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#593.4443.444
Gameplay#753.3333.333
Sound Design#1113.0003.000
Overall#1233.0003.000
Innovation#1402.8892.889
Art#1942.7782.778
Theme Integration#2272.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
I was gonna make a platformer where you can continuously build up speed, and then I realized you can "stall" in place and build up absurd amounts of speed. So I added a timer.

Did you include a fake publisher splash screen at the start of your game?

Yes

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
Nope.

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Comments

Submitted

Really fun game! Sadly I didn't finish it as I'm not good at this type of games, but I can see the idea and enjoyed playing anyway. The graphics are simple but they fit nicely with the sound effects as well.

Submitted(+1)

really cool idea, it took me a while to realize that i don't need to maintain my momentum and i can stop to build up momentum. initially i was going with surf/bhop logic of swerving left and right haha. one thing that was really frustrating is that imo the fov was too wide for it's own good. the only way i could reliably hit platforms was to use the crosshair since it was hard to gauge the perspective due to the distortion. having an fov slider would be great if you were to develop this further. maybe also adding a drop shadow for the player like the pickups had. Otherwise, cool idea, and i think something like bhop really fits the theme well since it's sort of the og if a bug becoming a feature :) also, sick jams, yo!  Probably could do better but did manage an 89 sec run.

Developer (1 edit)

thank you so much for the feedback! I did notice these issues during development but didn’t spend the time playing with solutions (drop shadow, FOV change, etc) so I really appreciate the help. Also yeah, I did want to implement classic Bhop mechanics including the swerving (I may have been doing that stuff anyway while testing) but I didn’t want to increase the complexity any higher for people unfamiliar and landed on a simple and somewhat predictable way to increase speed. I would like to expand on the idea of bhopping being the intended method of traversal in a full-ish game though, since movement speed bugs in games have always been my favorites (ABH, BLJ, Bhop, etc). But yes the mechanics in general need some fine tuning and the simple single-color visuals probably don’t help with the depth perception issues

Submitted(+1)

I think the solid visuals look cool, but ye, maybe adding some shapes/variety or as mentioned before, the drop shadow, will help. I think for me the fov was the biggest blocker though since I was always just barely misjudging the edges and overshooting.

Submitted(+1)

cool game, interesting idea and level design! 

Submitted(+1)

I reached ontop of the long wall then didnt know what to do, great game but had me raging at times LOL

Submitted(+1)

Pretty interesting idea but it seems like a bit too difficult for me hehe. I did tried for some time but stuck at the very tall block where u have to jump up there. Prob im not suitable for this kind of game xD