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(1 edit)

thank you so much for the feedback! I did notice these issues during development but didn’t spend the time playing with solutions (drop shadow, FOV change, etc) so I really appreciate the help. Also yeah, I did want to implement classic Bhop mechanics including the swerving (I may have been doing that stuff anyway while testing) but I didn’t want to increase the complexity any higher for people unfamiliar and landed on a simple and somewhat predictable way to increase speed. I would like to expand on the idea of bhopping being the intended method of traversal in a full-ish game though, since movement speed bugs in games have always been my favorites (ABH, BLJ, Bhop, etc). But yes the mechanics in general need some fine tuning and the simple single-color visuals probably don’t help with the depth perception issues

(+1)

I think the solid visuals look cool, but ye, maybe adding some shapes/variety or as mentioned before, the drop shadow, will help. I think for me the fov was the biggest blocker though since I was always just barely misjudging the edges and overshooting.